My problem with OKW and USF
Posts: 365
even if the bazookas were to hit, at grenades are on average more cost effective (especially if you add in the value of manpower saved for the rifles that didnt die because of your reduced firepower, and the fuel saved that could go towards a sherman or jackson). Your riflemen will need to go in to a LOT of tank battles before the bazookas start paying off.
Its much better to just get a tank or an at gun, something that wont miss >75% of the time so you can work with a reliable strategy.
Posts: 17914 | Subs: 8
I believe it is because they are horrible without schrecks, they kind of need them to get vet fast.
From vet1 onwards they perform better then conscripts.
Explain this.
Posts: 1130
From vet1 onwards they perform better then conscripts.
Explain this.
Last time i checked volks dont have access to molotovs oorah or at nades.
Posts: 351
Last time i checked volks dont have access to molotovs oorah or at nades.
Yeah, just better nades, panzershreks and vet 5.
Posts: 1130
Yeah, just better nades, panzershreks and vet 5.
Better nades is dependant on skill. if somebody is not paying attention the potato smasher is indeed batter but on my level most people will dodge it. it makes molotov just way better for denying your opponent cover. shrek and at nades are about equal in utility. and ffs people stop saying vet 4 and 5 because even for volks its fairly hard to reach that rank in 1 vs 1 let alone other units.
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Permanently BannedPosts: 971
people stop saying vet 4 and 5 because even for volks its fairly hard to reach that rank in 1 vs 1 let alone other units.
I disagree.
It's very easy to get vet 5 with volks due to their cheap price and the damage done with the panzerschreks.
Posts: 351
Posts: 2280 | Subs: 2
Permanently Banned
Better nades is dependant on skill. if somebody is not paying attention the potato smasher is indeed batter but on my level most people will dodge it. it makes molotov just way better for denying your opponent cover. shrek and at nades are about equal in utility. and ffs people stop saying vet 4 and 5 because even for volks its fairly hard to reach that rank in 1 vs 1 let alone other units.
Wrong.
AT weapons give ALL infantry nasty vet. I once put double zooks on a rear echelon squad. the fired both zooks at stug E. instant vet 3
I had volks kill an EZ8 sherman. they went from vet 3 to vet 5
Posts: 665
I believe it is because they are horrible without schrecks, they kind of need them to get vet fast.
Meh, they still get a good grenade, and their DPS is not much lower than conscript's while they are vastly more durable. Shrecks also allow them to vet very easily, while vet 3 conscripts are a rarity unless they got PPShs.
Plus, it's not like OKW lacks for powerful non-doctrinal infantry. Soviets only have Penals, and they need to forgo Maxims and AT guns to get em.
Posts: 658
Meh, they still get a good grenade, and their DPS is not much lower than conscript's while they are vastly more durable. Shrecks also allow them to vet very easily, while vet 3 conscripts are a rarity unless they got PPShs.
Plus, it's not like OKW lacks for powerful non-doctrinal infantry. Soviets only have Penals, and they need to forgo Maxims and AT guns to get em.
how about m3(kubels counter) and sniper (strmpios counter) in begining?
Posts: 658
Sorry, I didn't mean to sound bitter but cons suck right now at any point past like the 5 minute mark and it just kind of bugs me when people say or imply that volks are worse. Volks scale pretty darn well and cons don't.
u shouldnt compare cons vs volks, soviets starting=combined army(maxim mortar m3 sniper zis......)but okw doesnt have these units to rush.main usefull unit in starting vs soviet just volks(kubel weak vs maxim or m3) sturmpio(weak vs maxim or sniper) if volks become weaker then soviet will eat okw easily.
Posts: 403
Posts: 3
50.Cal needs to be in the first building for USF. That would solve alota things.I like but what do you put at Tier 2?
Posts: 2742
You build your infantry force, then you have a bunch of other infantry squads that are REQUIRED to field more advanced units. Only the LT comes out early enough to potentially replace a rifleman squad. The early game necessitates using manpower effectively, and the USF is good at this.
It's as USF enters the midgame that they are forced to keep churning out infantry to get any sort of tech. That's when they're left with this unwieldly blob.
Posts: 371
u shouldnt compare cons vs volks, soviets starting=combined army(maxim mortar m3 sniper zis......)but okw doesnt have these units to rush.main usefull unit in starting vs soviet just volks(kubel weak vs maxim or m3) sturmpio(weak vs maxim or sniper) if volks become weaker then soviet will eat okw easily.
okw has the only t1 at unit which gets very good with vet and is perfect aghainst m3s and the like as for snipers they can be suppressed by kubeljesus or flanked and cut to pieces by sturmpios
Posts: 658
okw has the only t1 at unit which gets very good with vet and is perfect aghainst m3s and the like as for snipers they can be suppressed by kubeljesus or flanked and cut to pieces by sturmpios
i meant in begining okw doesnt have vet infantry and strmpio with that cost of rnforce dont have any advantage to rush vs m3sniper......just def or lay mine if u be lucky(i meant starting)
Posts: 2561
USF is blobby not because you build a bunch of rifles, it's that to tech, you have to build MORE infantry squads.You know just because you have a lot of infantry doesn't mean you have to blob. I usually keep all my infantry in atleast 2 seperate groups at all times so they all can't get suppressed at once.
You build your infantry force, then you have a bunch of other infantry squads that are REQUIRED to field more advanced units. Only the LT comes out early enough to potentially replace a rifleman squad. The early game necessitates using manpower effectively, and the USF is good at this.
It's as USF enters the midgame that they are forced to keep churning out infantry to get any sort of tech. That's when they're left with this unwieldly blob.
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