Reduce cost of BARS and Bazookas?
Posts: 17
And bazooka's are god awful making them cheaper won't solve that problem.
Posts: 7
Well tbh I'm not so disappointed by their performances, if bazookas are not panzerschrecks, I count bars as good infantry weapons, the difference between a bar equiped and a non equiped squad are quite obvious. From this point of view I would exchange lmg grenadiers on bar equiped rifles any day.No. Just no.
Posts: 351
Posts: 210
i think the concept of the bar was that it originally was supposed to be a kind of a cheap upgrade that any infantry can grab as they happen to be back at base to reinforce. However its not really a cheap upgrade, its one of the larger munitions investments you'll make all game.
It's a retarded system that some guy thought up at Relic. They should've just kept the BAR in line with every upgrade in the game and allow the rifles to upgrade on spot instead of running back ruining their flanks just for a piece of shit 60 mun upgrade. Think about it for a sec, who in the right mind would want to run back for a 40 mun upgrade if they made the BAR cheaper just to ruin their entire flank and map control?
The only thing the BAR is really good for is shooting point blank range at dumb shits that aren't in cover. That's literally it.
Posts: 4301 | Subs: 2
It's a retarded system that some guy thought up at Relic. They should've just kept the BAR in line with every upgrade in the game and allow the rifles to upgrade on spot instead of running back ruining their flanks just for a piece of shit 60 mun upgrade. Think about it for a sec, who in the right mind would want to run back for a 40 mun upgrade if they made the BAR cheaper just to ruin their entire flank and map control?
The only thing the BAR is really good for is shooting point blank range at dumb shits that aren't in cover. That's literally it.
dont mind weapons rack. lets me upgrade my RE or any other squads that are capable.
Posts: 210
Posts: 17914 | Subs: 8
Posts: 4928
Posts: 467
Posts: 210
It's like comparing an AK47/M16.
Posts: 4928
Well historically the FG42 was actually the superior weapon to the BAR. The BAR was replaced by the M60 which was derived from the FG42.
Yeah but on the other hand a Fallschirmjäger squad wasn't armed with all FG 42's like in CoH2. At least half the platoon was armed with Kar 98k's and the rest a mix of SMG's and Machine Guns. Admittedly I don't know where the FG 42 fits into that, but I can say for certain it wasn't a primary weapon for every trooper. If we wanted semi-realistic fallschirmjäger, we'd probably get them with MP 40's or Kar 98k's with an FG 42.
Posts: 1702
Meanwhile BARs were issued to every american infantry squad.
Fallshirmjagers IRL by 1944 were simply elite troops, and they would be armed with the usual stuff, mg34s-42s, kar 98ks, STG 44s or MP40s.
Posts: 467
Yeah but on the other hand a Fallschirmjäger squad wasn't armed with all FG 42's like in CoH2. At least half the platoon was armed with Kar 98k's and the rest a mix of SMG's and Machine Guns. Admittedly I don't know where the FG 42 fits into that, but I can say for certain it wasn't a primary weapon for every trooper. If we wanted semi-realistic fallschirmjäger, we'd probably get them with MP 40's or Kar 98k's with an FG 42.
Of course, but I don't see what has to do with FG-42 vs BAR. Realistic would be 1/2 FG 42, plus 2/3 Kar98K or 2 Kar98k + 1 MP40. Having 3 weapons especially of different effective DPS ranges is wrong for CoH though. So I guess 2 FG 42 + 2 Kar 98k for most realistic squad.
But more fun with 4 FG 42
Posts: 4928
The fact that picking up a BAR with a Fallschirmjager squad lowers their DPS at all ranges is not a good thing.
Posts: 44
Having 3 weapons especially of different effective DPS ranges is wrong for CoH though.
Meanwhile the Captain cries in a corner.
Posts: 150
Yeah, I agree buffing bars and Zooks would be a better idea. USF is a faction designed entirely around having the best and most flexible infantry to compensate for Axis having better tanks and better support weapons... except USF don't actually get the best infantry so the balance and dynamic is completely thrown out the window. It makes absolutely no sense at all why BARs and Bazookas are incredibly inferior to MG's, G43's and Shreks.
It's not designed to have the best infantry it is designed to have the best baseline infantry, and people here shouldn't forget that you can equip two of them on every squad and you can fire bars on the move which is a rather rare ability. But i agree with bars they need a buff, but zooks are ok.
Posts: 1130
I like how the only player who likes bars and thinks they are fine as they are is the one who plays axis only.
Thats because the axis players are the ones that know the strengths and weaknesses of assault rifles quite well.
Posts: 44
It's not designed to have the best infantry it is designed to have the best baseline infantry, and people here shouldn't forget that you can equip two of them on every squad and you can fire bars on the move which is a rather rare ability. But i agree with bars they need a buff, but zooks are ok.
Not really rare. Sturms, obers, falls, JLI... and that's just OKW. Then there's grens with g43, ass grens, shocks, cons with ppsh, paras with thompsons, ass engies. All work well on the move. Honestly it's more rare not to be able to fire on the move.
Posts: 543
Posts: 23
At current lvl im just always going for infantry company and skipping bars cause with 10 more amm i can get lmgs with defensive position which acts like a free mg nest when needed. It still feels like us infantry is super slow and doesnt have any mobility buffs compared to other factions.
Reduce costs or buff them somehow.
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