I am going to list dps numbers and state how much more effective a unit becomes after buying an upgrade at their intended role(close range, long range ect.) its understood that there are other consequences to upgrades but i'm just looking at how much better your unit will become at what you want them to do
Obers
32 DPS Close range with an LMG
64 DPS with an STG
100% increase in damage for 90 munitions
Grens
8 DPS long range vanilla
14 DPS with LMG
75% increase in damage for 60 munitions
Grens
20 DPS vanilla close
32 DPS with G43s close
60% increase in damage 45 munitions
Rifleman BARs
30 DPS at range 5
34 DPS at range 5 (1 BAR)
38 DPS at range 5 (2 BAR)
13% Increase in damage for 60 munitions. <-------------
26% Increase in damage for 120 munitions <-------------
m1919s
7.5 DPS max range
14 DPS increase at max range 1 lmg
86% Increase in damage for 70 munitions
PPSH cons
18 DPS
33 DPS
83% increase in damage for 40 munitions
I know The devs at relic use math to balance this game, How can spending 60 munitions on a 13% DPS increase possibly be balanced at all when compared to other munitions based upgrades in the game?
Anybody think BARS need a buff or a nerf or a change?
Edit:
G43s on Panzergrenadiers actually make them worse from ranges 0-29, and barely add any dps past that range so that is the worst upgrade not BARs...b/c it makes your unit worse just skipped over it b/c i forgot it existed since only the AI ever gets it
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