Patch September 9th, 2014
![avatar of The_rEd_bEar](/uploads/avatar/6023.jpg?updated=1380817541)
Posts: 760
![avatar of The Silver Sage](/uploads/avatar/10697.png?updated=1402761040)
Posts: 183
holy shit, did they just nerf the t34?
Funnily enough it was ''working better than intended before''. Given it's lowered rate of fire I can see it struggling against P4 now.
Also instant kill on 75% hp for g43 on JLI? What is the % for pathfinders, 75% seems crazy high units will drop like flies a few seconds into a firefight as that g43 picks men off.
![avatar of NinjaWJ](/uploads/avatar/11568.jpg?updated=1420427625)
Posts: 2070
I don't like the soviet changes (or lack of). Why nerf the T34? It makes no sense.
![avatar of JHeartless](/images/avatars/zis_at_gun.png?updated=1398332839)
Posts: 1637
holy shit, did they just nerf the t34?
Relic decided T3 was to rewarding call ins fovea MVGame.
![avatar of Kyle](/uploads/avatar/9955.jpg?updated=1404985343)
Posts: 322
Funnily enough it was ''working better than intended before''. Given it's lowered rate of fire I can see it struggling against P4 now.
Also instant kill on 75% hp for g43 on JLI? What is the % for pathfinders, 75% seems crazy high units will drop like flies a few seconds into a firefight as that g43 picks men off.
3 squad of JLI moving together can take out anything at 2CP time. It's great if you play 1vs1 but in team games, I still prefer Breakthrough doctrine with Jadtiger ( Consider that the only thing can counter ISU ).
If you gonna use JLI I guess King Tiger is your only choice.
P/S:
- Holy shit they remove the hold fire ? Please tell me that is a mistake, not " working as intend ".
- And also don't ever neff the T34/76m. It's already come from a tier that normally people don't really want it ( I spoke this from the point of Axis player ).
![avatar of FestiveLongJohns](/uploads/avatar/7075.jpg?updated=1410036873)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 1157 | Subs: 2
Still though, gotta love the rageposts.
![avatar of Mr.Deeds](/images/no_av.png)
Posts: 105
I think I've lost all desire to play this game. I don't really feel like playing the Company of Call ins.
![avatar of 89456132](/images/avatars/kv1.png?updated=1395697056)
Posts: 211
Soviet T3/T4 does not seem worthwhile so I'll just be using call-ins.
![avatar of What Doth Life?!](/uploads/avatar/6103.gif?updated=1627104038)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 1664
Otherwise this seems like a good patch. Off to automatch!
![avatar of NinjaWJ](/uploads/avatar/11568.jpg?updated=1420427625)
Posts: 2070
Heyyy! How come the Brummbar and 105mm Bulldozer Sherman were given barrage style trajectory but the SU-76 didn't? That is just messed up man. at least lower its fuel cost or something.
Otherwise this seems like a good patch. Off to automatch!
I think cuz they are howitzer-type weapons. The SU76 carries a field gun
![avatar of VonIvan](/uploads/avatar/8110.png?updated=1538769493)
Posts: 2487 | Subs: 21
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However I shall endure, as my father once said, remember Cage, one simply does not win, unless they them self, become a national treasure.
![avatar of What Doth Life?!](/uploads/avatar/6103.gif?updated=1627104038)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 1664
I was hoping the howitzers would get a slight improvement. Also I liked the direct fire on some units and it wasn't hard to predict when it was going to happen (instead of the arc fire).
Soviet T3/T4 does not seem worthwhile so I'll just be using call-ins.
I've been picking Howitzer in team games almost every game the past couple of weeks and I think they perform just fine. If it gets de-crewed let a teammate re-crew and make another somewhere else.
Howitzers can be worth it even in 2v2 sometimes. They are simply too much of a MP drain on you if they die in 1v1's though.
![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 2885
![avatar of Ginnungagap](/uploads/avatar/6456.jpg?updated=1372366934)
Posts: 324 | Subs: 2
-Kübelwagen seems very strong now; 40 range + suppression is really brutal
-251/17 drastically more viable (Puma + 251/17 is a vicous combo)
-Bazooka nerf very unnecessary
-MG facing bug still there...
-1919s cost 70 munitions now (Ninja change?)
![avatar of Rogers](/images/no_av.png)
Posts: 1210 | Subs: 1
![avatar of juggernauth](/images/avatars/jagdpanzeriv.png?updated=1414778106)
Posts: 118
Dude. You are telling me they actually added a button to tanks that will make them ONLY target vehichles. I came.
They didn't just add it, they made it replace Hold Fire completely, which is retarded.
![avatar of butterfingers158](/images/no_av.png)
Posts: 239
Also instant kill on 75% hp for g43 on JLI? What is the % for pathfinders, 75% seems crazy high units will drop like flies a few seconds into a firefight as that g43 picks men off.
It's 40% for Pathfinders
![avatar of ThoseDeafMutes](/images/avatars/april14_02.png?updated=1398148320)
Posts: 1026
holy shit, did they just nerf the t34?
It got the US .50 cal treatment. They "fixed a bug" and in doing so made a unit that wasn't OP perform even worse.
![avatar of Mortar](/uploads/avatar/895.jpg?updated=1371338423)
![Donator 2](/images/badges/crowdfunding/donator_2.png)
Posts: 559
I think i quite like most of the patch... first impressions from playing a couple games are:
-Kübelwagen seems very strong now; 40 range + suppression is really brutal
-251/17 drastically more viable (Puma + 251/17 is a vicous combo)
-Bazooka nerf very unnecessary
-MG facing bug still there...
-1919s cost 70 munitions now (Ninja change?)
![:huhsign: :huhsign:](/images/Smileys/huhsign.gif)
![:faint: :faint:](/images/Smileys/sSc_faint.gif)
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![avatar of juggernauth](/images/avatars/jagdpanzeriv.png?updated=1414778106)
Posts: 118
Vehicles and weapon crews do not deploy where I order them to. Sometimes they deploy very far from the location I choose. It took me two minutes to hide a flak HT behind a house because it just didn't want to.
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