Weren't you the one who kept saying veterancy shouldn't factor in unit balance?
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Weren't you the one who kept saying veterancy shouldn't factor in unit balance?
Posts: 4928
And making the bazookas cheaper is no option, cause you are able to equip every unit on the field with it.
Bazooka can be cheaper,actually i propose giving usf a sherman firefly commander.50 range,less dmg than jackson but more than sherman,better penetration and good but not godly armor.A specialist good strictly AT tank unlike the e8,bit like the panther but with lower armor and bit cheaper.
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Permanently BannedPosts: 542
If they made bazookas cheaper by just 10 munitions i think that would help alot. They are clearly worse than shrecks per entity and the prices of these two weapons should reflect that
(shrecks cost 60 cold immunity costs 30 on volks)
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Anyway, I think offensively the 57mm is fine, but it dies much faster than other AT guns thanks to being a 4 man squad against firepower designed to beat 6 men ones.
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Permanently Banned
ahh. this argument again. the problem is, rifles and paras can do more dps than anything at long range except obers once you upgrade them with lmgs. the difference is still fairly small though (about 25 dps compared to 28). guards also do about as much damage as lmg grens once they have DPs.
then if you want to talk close range units, shocks obviously win hands down with over 70 dps. lieutenant does about 54 dps at close range. for comparison, pgrens/sturm pios only do about 59. double bar rifles match falls at close and long range and also out dps fusiliers at all ranges.
two weapon upgrades for usf squads is expensive, but the point is there are plenty of soviet and american squads that do about as much if not more dps than axis infantry.
since upgrades are already so expensive, bazookas should be made cheaper. if they were 90 munitions (like i saw someone suggest earlier), i doubt people would get them when you could have 1.5 bars/lmgs for the price unless you made them as good or better than schrecks. making them cheap would make them more accessible and compatible with other upgrades
Posts: 665
ahh. this argument again. the problem is, rifles and paras can do more dps than anything at long range except obers once you upgrade them with lmgs. the difference is still fairly small though (about 25 dps compared to 28). guards also do about as much damage as lmg grens once they have DPs.
then if you want to talk close range units, shocks obviously win hands down with over 70 dps. lieutenant does about 54 dps at close range. for comparison, pgrens/sturm pios only do about 59. double bar rifles match falls at close and long range and also out dps fusiliers at all ranges.
two weapon upgrades for usf squads is expensive, but the point is there are plenty of soviet and american squads that do about as much if not more dps than axis infantry.
since upgrades are already so expensive, bazookas should be made cheaper. if they were 90 munitions (like i saw someone suggest earlier), i doubt people would get them when you could have 1.5 bars/lmgs for the price unless you made them as good or better than schrecks. making them cheap would make them more accessible and compatible with other upgrades
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Posts: 950 | Subs: 1
You obviously dont play this game. Rifles do not do more long range dps "than anything". (in your words)
And obers deploy with lmgs, but can be upgraded to have stg 44's
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Posts: 952 | Subs: 1
the only problem is the U.S. AT gun has a slow firing rate
Posts: 2561
From what I can tell from limited experience, the main reason why people find USF AT to be bad is more due to the strength of Paks against all US armor (in particular the Jackson) and Obers/JLI/LMG Grenadiers/Stuka/Gr34 against 57mm ATG, rather than any deficiency in the weapons themselves.The reason people percieve the US AT being bad is because they have no aggressive AT. The only real good AT measures they have are the 57mm and the jackson, both of which rely on range making them poor in clustered areas. Upon this they don't have a real barrage weapon to clear the support from tanks like the katyusha can do for the SU85.
If you were to give the USF the Pak 40 and the Wehrmacht the 57mm I think the problems would remain (in fact since lower penetration isn't such a big deal versus thin-skinned allied tanks, and 70 range is a big deal, the 57mm might even be superior for the Germans).
Eh? I'm pretty sure it has a firing rate just lower than a Pak 40 does, which itself has a great RoF.
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Interesting calculation, because why would you pay then 30 munition for cold immunity on maps where cold is not a factor? I don't believe that is how Relic calculated it.
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Buying 1 Shreck on a pgren squad costs 60 munitions, if you lost the first one, plus almost all single weapon upgrades in the game cost 60
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Torsion Bar Suspension and 76mm gun the same as Sherman Easy 8 gives good accuracy on the move and the same weapon as Easy 8 and T34/85.
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Posts: 2561
Instead of AT power, I think that USF needs a tank unit able to sustain damage.But that's the problem. If this game was designed right the US wouldn't need a tank that can sustain damage. Heavy vehicle dominance has always been a problem in this game.
It doesn't matter that your tank hunters and ATguns are better than the enemy's, if he can receive twice as damage as you.
Posts: 2280 | Subs: 2
Permanently BannedInstead of AT power, I think that USF needs a tank unit able to sustain damage.
It doesn't matter that your tank hunters and ATguns are better than the enemy's, if he can receive twice as damage as you.
Posts: 1130
Weren't you the one who kept saying veterancy shouldn't factor in unit balance?
Anyway, I think offensively the 57mm is fine, but it dies much faster than other AT guns thanks to being a 4 man squad against firepower designed to beat 6 men ones. So while it has kickass veterancy, a good opponent can decrew them quite fast. 50 cal. has the same problem.
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