The main problem is they have trouble dealing with axis armor.
My proposal. Buff bazooka, so its actually useful after 20min.
And add the m5 3" Anti Tank Gun
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people are way too quick to write off the american AT gun. its amazing with vet. 70 range, forward sight and AP rounds are amazing. AP rounds and vet 3 give a total bonus of 95% to its pen.
thats 224-273 pen depending on range. compare that to a vet 3 pak, which has 247-273 pen.
Maybe give handheld AT weapons greater penetration the closer they are
I'm sure a guy trained to use a bazooka knows where the weakest armor is on a tank, and the closer he is the easier that weak spot is to hit
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AT guns are simply too costly compared to how easily they die, and because they need vet for AP they are unusable against heavy tanks. The reliance on vet is flat out retarded for something that dies if you look at the wrong way. The COH1 AT gun had AP right out the factory.
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I got to rank 16 AT with 16 wins to 1 loss with Americans purely by spamming Rifle/LMGs backed up by the Captain's tier with AT-Guns straight into an Easy-8 or Jackson spam with two Soviet support players (One going a Mark Target doctrine and one a B-4 doctrine).
I wouldn't necessarily call the M1 AT Gun the best AT gun in the game - I still personally find the PaK 40 (when Target Weakspot behaves) to be the best AT gun in the game. But back to the USF AT. :3
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The american at gun is prtty good, when it hit's vet 2 it get`s higher range and if i'm not mistaken additional sight. With the at rounds the 57mm is able to penetrate even the heaviest vehicles. I don't really see the problem here. And making the bazookas cheaper is no option, cause you are able to equip every unit on the field with it.
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Also, show me a replay where an AT gun reaches vet 2 and stays alive to be useful.
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