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WFA Veterancy Guide

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6 Aug 2014, 17:53 PM
#21
avatar of MajorBloodnok
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Good work, Sarantini! Thanks! :)
6 Aug 2014, 18:09 PM
#22
avatar of Oberstleutnant

Posts: 36

Thanks man! Nice job ☺
6 Aug 2014, 18:18 PM
#23
avatar of capiqua
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M8 Greyhound

-20% reload +20% reload


???
6 Aug 2014, 18:29 PM
#24
avatar of Sarantini
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???

Yes sorry about that. Should be +20% accuracy and -20% reload
6 Aug 2014, 19:04 PM
#25
avatar of broodwarjc

Posts: 824

Sweet thanks, some cool Vet abilities for both factions. Too bad most of the tank ones for OKW will never be reached....
6 Aug 2014, 19:56 PM
#26
avatar of Cabreza

Posts: 656

Thanks, awesome work!
6 Aug 2014, 21:03 PM
#27
avatar of What Doth Life?!
Patrion 27

Posts: 1664

I've been waiting a long time for this thread. +1 great work!

One typo I noticed: Shermans say vet one gives them "camo net" I think it's "radio net."
6 Aug 2014, 21:48 PM
#28
avatar of beemer8

Posts: 104

Nice Work, Thanks ^^ Been waiting for this =D .
6 Aug 2014, 22:18 PM
#29
avatar of Jadame!

Posts: 1122

Awesome. Can you give numbers on Sturm officer aura bonuses?

No intention to start balance war, but walking stuka first 2 bonuses looks a bit clustered. vet 1 reload vet 2 range and vet 3 reload again instead of 40% reload time reduction from first two vet lvls seems more reasonable.
7 Aug 2014, 00:53 AM
#30
avatar of Part time commie

Posts: 99

Nice job, but the pathfinders also get the german sniper's cammo once they hit vet 1 or 2.
7 Aug 2014, 13:38 PM
#31
avatar of Sarantini
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Posts: 2181

I've been waiting a long time for this thread. +1 great work!

One typo I noticed: Shermans say vet one gives them "camo net" I think it's "radio net."

Yes, fixed
Awesome. Can you give numbers on Sturm officer aura bonuses?

No intention to start balance war, but walking stuka first 2 bonuses looks a bit clustered. vet 1 reload vet 2 range and vet 3 reload again instead of 40% reload time reduction from first two vet lvls seems more reasonable.

Sturm officer gices bonuses
+10% accuracy to infantry and HMG's
-13% reload to mortar and ATG units

Nice job, but the pathfinders also get the german sniper's cammo once they hit vet 1 or 2.

No, they can cloak in cover only when standing still already at vet 0. Veterancy does'nt change it
7 Aug 2014, 15:40 PM
#32
avatar of wandererraven

Posts: 353

Wow nice work

Question
RET vet 2 Bouns text have a improve repair is Fake?
7 Aug 2014, 17:41 PM
#33
avatar of FriedRise

Posts: 132

Very nice! I've been looking for something like this.

We should have a section on coh2.org where people can refer to every unit veterancies (not just WFA) and unit stats.
7 Aug 2014, 17:53 PM
#34
avatar of Sarantini
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Posts: 2181

Very nice! I've been looking for something like this.

We should have a section on coh2.org where people can refer to every unit veterancies (not just WFA) and unit stats.

Yes there is stuff coming for all the factions veterancies. With lot better graphics than this :D
7 Aug 2014, 21:42 PM
#35
avatar of Part time commie

Posts: 99


Yes, fixed

Sturm officer gices bonuses
+10% accuracy to infantry and HMG's
-13% reload to mortar and ATG units


No, they can cloak in cover only when standing still already at vet 0. Veterancy does'nt change it



They do, but after vet 2 they can stay cloaked after moving for a few seconds, just like the german sniper. I know, i tried to mod the pathfinders and i found this special ability. After testing they do really get it.
7 Aug 2014, 22:14 PM
#36
avatar of Sarantini
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They do, but after vet 2 they can stay cloaked after moving for a few seconds, just like the german sniper. I know, i tried to mod the pathfinders and i found this special ability. After testing they do really get it.

After testing it you're partially right. It does give it camo like the german sniper but only at vet 3. Thanks not pointing that out, its an ability which doesnt show up in the veterancy file and relic doesnt mention it in the description so I woul dhave missed it otherwise
8 Aug 2014, 00:19 AM
#37
avatar of The Soldier

Posts: 218

More reason to get Vet 3 Pathfinders then, I guess. :)
8 Aug 2014, 00:20 AM
#38
avatar of Part time commie

Posts: 99


After testing it you're partially right. It does give it camo like the german sniper but only at vet 3. Thanks not pointing that out, its an ability which doesnt show up in the veterancy file and relic doesnt mention it in the description so I woul dhave missed it otherwise


np, i really found it by chance. I just didn't remember the exact vet level, give me a chance. :(
8 Aug 2014, 01:50 AM
#40
avatar of Strummingbird
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So- if I understand it correctly- does a vet 2 sturmtiger have 1440HP, thus making it the unit with the single highest hp in the game?
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