Dear Relic. Can you please give me an answer on this one.
Do you have any plans for nerfing/changing the ISU152 in the near future ?
nerf, nerf nerf,
weak player. always crying for a nerf.... u make game kaputt!!!
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Dear Relic. Can you please give me an answer on this one.
Do you have any plans for nerfing/changing the ISU152 in the near future ?
Posts: 2470
Nah, Id keep it stickied till the issues questioned in it are addressed.
Its a great thread with good discussion, and its rare that Relic asks the public board here for feedback.
Great to keep up for referencing.
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Long Range LMGs:
Currently, to take the LMG42 as an example:
http://www.coh2-stats.com/small_arms/grenadier_mg42lmg_mp
Rof multi far:
1.25
Rof multi near:
1.0
Duration multi far:
1.5
Duration multi near:
0.75
This means it has a long burst with increased rate of fire when firing at enemies that are far away and it has a shorter burst with normal rate of fire when fighting close enemies.
This is completely counter-intuitive. One would expect the LMG-gunner to do short bursts of only a few bullets when aiming at targets far away, pausing to aim the gun again and compensating the recoil whereas at short range he could do a little more spray&pray.
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I'd like to see upgrades like BAR and LGM's to have more of a downside.
Riflemen with BAR's will still rek at close range, while the upgrade is to get more lethal at long range.
Make upgrades things to really think about, instead of nobraining equipping all your riflemen with BAR's and Zookes. Want to upgrade your rifleman with BAR's? Well they will now suck at close range. Upgrade with bazooka's? Your units will now become more slow and bad against other infantry.
That would make the game interesting because you must think about certain choices. Now upgrades like Bars, zooka's, shrecks on volks and LMG's on grens are pure nobrainers, talking about teamgames.
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I'd like to see upgrades like BAR and LGM's to have more of a downside.
Riflemen with BAR's will still rek at close range, while the upgrade is to get more lethal at long range.
Make upgrades things to really think about, instead of nobraining equipping all your riflemen with BAR's and Zookes. Want to upgrade your rifleman with BAR's? Well they will now suck at close range. Upgrade with bazooka's? Your units will now become more slow and bad against other infantry.
That would make the game interesting because you must think about certain choices. Now upgrades like Bars, zooka's, shrecks on volks and LMG's on grens are pure nobrainers, talking about teamgames.
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If they are to change elite rifles. i would like them to actually be ELITE. make then cost 320mp and give then Thomson and bars. and make them unlock at 2-cp like guards and shocks.
Either that. or keep them the same.
how about 320MP and give them an M1919 and a Zook (@ 2CP)
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I'd like to see upgrades like BAR and LGM's to have more of a downside.
Riflemen with BAR's will still rek at close range, while the upgrade is to get more lethal at long range.
Make upgrades things to really think about, instead of nobraining equipping all your riflemen with BAR's and Zookes. Want to upgrade your rifleman with BAR's? Well they will now suck at close range. Upgrade with bazooka's? Your units will now become more slow and bad against other infantry.
That would make the game interesting because you must think about certain choices. Now upgrades like Bars, zooka's, shrecks on volks and LMG's on grens are pure nobrainers, talking about teamgames.
Posts: 239
i don't think BAR and Bazookas are no brainer. if it were like gren lmg, it'll be no brainer but having 125mp and 25fu requirement to first unlock the ability to buy BARs or Bazookas really makes me think: faster tech or more initiative right now. it's not like rifles are as bad as conscript that you have to unlock bar or bazookas to make them effective.
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nerf, nerf nerf,
weak player. always crying for a nerf.... u make game kaputt!!!
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