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12 Aug 2014, 17:41 PM
#221
avatar of OZtheWiZARD

Posts: 1439

And yet you stand by your decision that soviet balance should hang on commanders call in infantry purely?

I did see genuine thought and I know OZ posts constructively, but this statement baffles me. It's the absolute worst part of COH for me, the reliance on commanders. I WANT to play with silly, quirky mad commanders like armoured assault. You know why I can't do that? Because of people like OZ.

A race should not be balanced around the shit it gets as DLC. Advanced Warfare doctrine, locked behind the war spoils system is enough evidence of that. It's not cool, not fair and not enjoyable.

And if you are honestly telling me Grenadier blobs are fine for regular players, then sure, great, I'll buy that.

For a noob like me, your statements are baffling. "Don't know how to play their army" and "Maxims are easy wins". They are not. Maxims die to grenadier blobs. The counter to a blob dies. Yeah.

I want to understand your thought process. I really do. But its nice to see you ignored all the points in my post, and didn't provide any counter arguements. Good discussion.


Sorry but you're complaining about faction design. If you don't like it than don't play it. Pick US which revolves around very strong core infantry unit. Soviets have been designed in a way so they relly on call in units and that won't change unless Relic desides to re design them.

And FYI Armoured Assault is one of my favourite commander. You trade Elite infantry for superior tanks and that's the idea behind it.
13 Aug 2014, 02:09 AM
#222
avatar of voltardark

Posts: 976

For Riflemen Elite:
Let them come with both grenade types, + 1 Thomson, no stars, cost(320).(Ammo will still be needed in the beginning to use grenades).

Soviet weapon team:
Setup/pack -15%, +15% suppression, +15% rotate and fire arc, -15% move, 5 men team, reduce to 5 men.

Long Range Combat:
For non mg type only :
Give them a accuracy penalty vs moving target, the farther away the target the bigger the penalty. Ex : a running squad is doing some mini zigs-zags to be harder to hit when they charge....

Thank you for your efforts !!!!
13 Aug 2014, 09:59 AM
#223
avatar of Hirmetrium
Patrion 14

Posts: 179

Goddamnit, I'm not going to derail what has been a good thread.

Cannonade, I'm sure OZ can fight his own battles and doesn't need you to do it for him. Nor are you a moderator. Just because I play custom games and not ladder doesn't make my opinion any less valid.

OZ, I apologise for calling you a troll but you suggested all soviets are noobs (apart from yourself) and their shitty design is fine. But your responses are utter crap - you give me a one line "i know best" and then tell me how faction design sucks. You haven't even touched the Maxim comment or the ranged infantry comment.

Austerlitz, mortars smash MG's and are perhaps the best counter in the game at the moment. Don't know what your ranting about. Could replace a few words and make it about grenadier lmg42's instead.

DarthBong, I've not once suggested that Ost rely on a tiger doctrine. I think thats equally bad design.

A well designed commander should be viable in all game modes, not one. Not to mention, as is constantly quoted, the game is balanced around 1v1.

I stand by what I said - maxims are fine the way they are (if not weaker than they should be vs Ost) and ranged combat is too lethal and needs to be toned own. Elite rifles is a moot point - its pretty well balanced and its power hinges on the easy 8 more than the riflemen.
13 Aug 2014, 10:37 AM
#224
avatar of austerlitz

Posts: 1705

Goddamnit, I'm not going to derail what has been a good thread.

Cannonade, I'm sure OZ can fight his own battles and doesn't need you to do it for him. Nor are you a moderator. Just because I play custom games and not ladder doesn't make my opinion any less valid.

OZ, I apologise for calling you a troll but you suggested all soviets are noobs (apart from yourself) and their shitty design is fine. But your responses are utter crap - you give me a one line "i know best" and then tell me how faction design sucks. You haven't even touched the Maxim comment or the ranged infantry comment.

Austerlitz, mortars smash MG's and are perhaps the best counter in the game at the moment. Don't know what your ranting about. Could replace a few words and make it about grenadier lmg42's instead.

DarthBong, I've not once suggested that Ost rely on a tiger doctrine. I think thats equally bad design.

A well designed commander should be viable in all game modes, not one. Not to mention, as is constantly quoted, the game is balanced around 1v1.

I stand by what I said - maxims are fine the way they are (if not weaker than they should be vs Ost) and ranged combat is too lethal and needs to be toned own. Elite rifles is a moot point - its pretty well balanced and its power hinges on the easy 8 more than the riflemen.


Look man..its easy to say mortars smash mgs....6 man maxims in buildings with merge nearby..go try it.Play ostheer for 10-12 matches..u'll get my argument.Otherwise its not going to dawn on u.Really u think maxims are fine,mortars can do easy..go team game as ostheer and play a dozen matches..i won't have to convince u dude.Like i said play a dozen team games and come back and tell me how ur mortars totally pwned maximspams.
13 Aug 2014, 11:37 AM
#225
avatar of OZtheWiZARD

Posts: 1439

[...]
OZ, I apologise for calling you a troll but you suggested all soviets are noobs (apart from yourself) and their shitty design is fine. But your responses are utter crap - you give me a one line "i know best" and then tell me how faction design sucks. You haven't even touched the Maxim comment or the ranged infantry comment.[...]


It was never my intention to call someone a noob.
I simply was trying to explain why Conscripts are the way they are right now and why I think it won't change despite people wanting them to scale better but at the same time forgetting how the Soviet faction is designed and why things are the way they are.
13 Aug 2014, 12:07 PM
#226
avatar of HFSzsoci

Posts: 119

Maxim imo need not a performance but harder spammable change, maybe slight price increase(260mp?), and/or a bit longer produce time(+10-15sec?) I think would be good the support teams(not the RUS only, all) can't capping points thing too, need testing...

The long range combat is good for me, i dont want win skirmish with frontal assaults on open terrain with SMG-s blob(PG, Ass Gren, ST, thompsons Para) vs rifles-carbines-lmg behind cover, simply NOT. The long range inf allways need use his cover, keep the range, so vulnerable the smoke grenades, smoke mortar/tank/arty-barrage while CQC specialist approach them. The LOS blocker/True sight system help the CQC units too. All Arty hurt better the immobile/less mobile long range infanry too. IF someone use his ASS gren/Shock Troops without Sprint/Smoke gren/True sight catch up, deserved the loss.

Only problem here with LMG is the critical mass/and FoTm damage. Rifle need 1 lmg slot, not 2, 2. is need for dedicated bazooka, and problem solved. Ober have über lmg yes, but this type inf is 400mp, with 50mp rfc, and late/end tier unit, who has ZERO chance vs vehicles. All Lmg need to be a FOTM accuracy decrease, and fast moving - LMG death ball, who can wipe in the reatreated units, no more.

Now FOTM accuracy multiplier on US lmg 1919 0.25, on BAR is 0.6, on Obers Lmg34 is 0.75. This numbers are the problem, not the normal standing dps...
13 Aug 2014, 14:29 PM
#227
avatar of Cannonade

Posts: 752

HFSzsoci:

Cost and buildtime are interrelated according to an equation.

LMGs generally don't FOTM. They have to setup before firing.
13 Aug 2014, 15:18 PM
#228
avatar of HFSzsoci

Posts: 119

Cannonade: I dont think with slight price/build time inc. is to much, a +20mp, and a +10 sec dont make useless nothing.

LMG -s have very good Fire on The Move, except OSTs Grens Lmg 42, and lmg1919 dont have setup time. Rifles BAR, Guards Dp-28 and Obers lmg34 is can shoot on the move, no setup time there. The problem is imo, the 0.75, and 0.6 multiplier for on the move Accuarcy on these type lmg-s, its too high. Lmg 34 high dps for Ok, in 1 slot on a late tier 400mp/50rfc zero AT capability units. LMG 1919 the weapon is good again, but x2 for a spammable T0 unit, is not good.
13 Aug 2014, 20:42 PM
#229
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

this break in your regularly scheduled programing is brought to you by coh2.org remember to...


I also would like to point out that 2 users have resolved a dispute amongst themselves for perhaps the first time ever on coh2.org. :D (instead of starting a flamewar.) I want everyone to give them a large round of applause and follow by there example. :clap::clap::clap:

15 Aug 2014, 00:19 AM
#230
avatar of FightingHawk

Posts: 2

Hi, not used to write, I'm like a reader kind. What you do about the game is up to you. What I can tell you is that strategy in 2v2 has never been less usefull. I'n my opinion the changes you will make next patch have to be aimed for more balance and in order to set the strategy over spamming.

But it is just my opinion.

17 Aug 2014, 05:28 AM
#231
avatar of Warthrone

Posts: 205

Permanently Banned
Rifle LMG are melting obers after Armor nerf. Sigh*
18 Aug 2014, 02:17 AM
#232
avatar of NinjaWJ

Posts: 2070

Rifle LMG are melting obers after Armor nerf. Sigh*


where is the changelog
18 Aug 2014, 10:45 AM
#233
avatar of Cannonade

Posts: 752

jump backJump back to quoted post18 Aug 2014, 02:17 AMNinjaWJ


where is the changelog


Pinned to the Lobby and the Central:
http://www.coh2.org/topic/4307/company-of-heroes-2-changelog


Edited to add:
I just checked it and it hasnt been updated since April. Use official page here instead:
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog/page4

NOTE TO FORUM STAFF:
Please update the changelog thread.
18 Aug 2014, 16:02 PM
#234
avatar of NinjaWJ

Posts: 2070

Hmm m didn't this armor reduction happen a month ago? Obersoldaten still seem amazing to me!
18 Aug 2014, 16:22 PM
#235
avatar of Cannonade

Posts: 752

Yeah...

Thanks for the thanks that I even bothered to answer.

Your welcome.
18 Aug 2014, 16:26 PM
#236
avatar of NinjaWJ

Posts: 2070

Yeah...

Thanks for the thanks that I even bothered to answer.

Your welcome.



:p sorry
19 Aug 2014, 04:45 AM
#237
avatar of Warthrone

Posts: 205

Permanently Banned
20 days. Still not patch? :S
29 Aug 2014, 18:24 PM
#238
avatar of Napalm

Posts: 1595 | Subs: 2

Time to unsticky this thread. fyi~.
30 Aug 2014, 10:06 AM
#239
avatar of Cannonade

Posts: 752

jump backJump back to quoted post29 Aug 2014, 18:24 PMNapalm
Time to unsticky this thread. fyi~.


Nah, Id keep it stickied till the issues questioned in it are addressed.
Its a great thread with good discussion, and its rare that Relic asks the public board here for feedback.

Great to keep up for referencing.
30 Aug 2014, 15:23 PM
#240
avatar of xeno

Posts: 82

Dear Relic. Can you please give me an answer on this one.

Do you have any plans for nerfing/changing the ISU152 in the near future ?
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