If any unit needs to have a reduced squad size its USF riflemen. A major problem with the game as a whole is that the basic infantry units are too varied in performance early game. Without including weapon upgrades, Grenadiers and Riflemen (both well trained) should perform the same and Volksgrenadier and Conscipts should perform the same with their unit abilities being the only difference between them. Soviet support squads are very durable but going from 6 man teams straight to 4 may be too far, 5 man squads may be part of the answer. A major problem is maxim spam being so effective early game. A good way to prevent this would be to increase the maxims build time. That way it would make maxim spam less effective early game without the unit suffering from reduced performance later on. |
Thread: ISU15224 Aug 2014, 00:18 AM
Dont forget the walking stuka, withoutout a doubt the most important weapon to take out entrenched possisions as OKW. Very effective at any time in any game. A well placed barage on supporting MG's, AT's and inf will considerably improve your your assault on an ISU-152. Pumas can work well enough to flank but Panthers are your best bet. Inf and Raketenwefers have almost no chance of success, in fact they will probably die before they even fire. Stuka barage, feint with inf at range, flank with panthers. Works for me. GL HF |