Bulletins don't actually stack!?!
Posts: 2561
" I just received a further clarification on bulletins - they can be stacked, but not duplicate (the same) bulletins. If you have two different bulletins with similar abilities, they will stack however.
Some bulletins are also 'exclusive' in that if you are using that one, it is the only one you can use."
So it seems duplicates provide absolutely no benefit. Haven't seen any of these "exclusive" bulletins though.
source: http://steamcommunity.com/app/231430/discussions/0/43099711972537578/#c43099721697834164
Posts: 461 | Subs: 1
Posts: 177
Permanently BannedMore useless duplicates =/
Posts: 8154 | Subs: 2
Same duplicated bulletins never stacked, i don't get the complication
PQumsieh posted on a thread that bulletins stacked but didn´t clarified if the same bulletins would? This left to confusion.
Posts: 17914 | Subs: 8
Posts: 1384
The values they affect are so trivially changed by them that they're really more of a "Feel good" boost.
Most values just round to their default fucking value anyway. Or are such a trivial boost so as not to make any difference to the mechanics of the game.
I wish you could unequip them now. you can't even remove skins now unless you empty the whole loadout. It's irritating.
Posts: 542
Posts: 978
Bulletins are so worthless.Don´t know about other units, but three bulletins on a MG can actually make a big difference. Especially the vet upgrades (yes even 10%) can give you a vet MG42 in no time, which drastically boosts performance.
Posts: 79
I use three 5% less bulletins and doing so causes the cost of the upgrade to drop from 60 to 51, which means all three bulletins are working.
So does this mean Relic meant to disable duplicate bulletins from stacking but haven't? It's a 'common' bulletin. So perhaps it's ok for 'common' ones to stack.
Posts: 1620 | Subs: 2
I've tested this with the 'US assault engineers flamer upgrade costs 5% less' bulletin.
I use three 5% less bulletins and doing so causes the cost of the upgrade to drop from 60 to 51, which means all three bulletins are working.
So does this mean Relic meant to disable duplicate bulletins from stacking but haven't? It's a 'common' bulletin. So perhaps it's ok for 'common' ones to stack.
This is the biggest clusterfuck ever.
Posts: 79
Ironically they're saying it so often that there are lots of duplicates...
Posts: 1384
Don´t know about other units, but three bulletins on a MG can actually make a big difference. Especially the vet upgrades (yes even 10%) can give you a vet MG42 in no time, which drastically boosts performance.
I will concede that the bonus XP bulletins have potential, since XP values add up and some units can be worth quite a bit of XP.
However, shit like reload time is worthless. For example, an HMG team with 10% faster reload saves 0.1 to 0.8 of a second. Whoop dee fucking doo.
Posts: 8154 | Subs: 2
This is the biggest clusterfuck ever.
I don´t know what to believe D:
I mean, on one hand we have someone from Relic stating that they don´t work. On the other hand we have someone who have tried and works...
@This isn't taken just in case, can you post a pic and check if it actually applies and it´s not just visual ? I mean, check if it deducts 51 muni.
Posts: 119
Posts: 15
Posts: 2053
Posts: 1384
I don´t know what to believe D:
I mean, on one hand we have someone from Relic stating that they don´t work. On the other hand we have someone who have tried and works...
@This isn't taken just in case, can you post a pic and check if it actually applies and it´s not just visual ? I mean, check if it deducts 51 muni.
Some of them don't work and they're certainly not intended to work together, but Relic doesn't really think anything they do through properly.
Posts: 168
"No this is not possible"
Player then finds out it is very possible in an awful lot of situations.
Priceless.
Posts: 2561
It's also possible that the information she received was about things that have yet to be implemented to the war spoil system. I'm pretty sure no one has yet to see any "exclusive" bulletins.
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