Pathfinders (USF)
Posts: 412
Assault grens for Ostheer appear to work okay in this regard, would Pathfinders?
Posts: 2561
Posts: 1970 | Subs: 5
Getting them earlier wouldn't help as they're not useful that early in the game. Instead, they should be either cheaper or more effective.
Posts: 412
That wouldn't change the fact that pathfinders are a total waste of manpower. They cost more than a rifle squad and have less firepower and less utility.
Getting them earlier wouldn't help as they're not useful that early in the game. Instead, they should be either cheaper or more effective.
Take this with a pinch of salt, but I find them a reasonable support unit. They come with Camo, longer vision and decent long range dps. With vet, they become quite good imo.
Posts: 104
As of right now pathfinders are one of my favorite units. Take care of them and keep them at max range and in cover and they work wonders.
Back to the post. I would love too see them at 0 cp . It gets stale waiting for 1cp witch is about the time you get 50fuel witch. You can get pathfinders or tech and get them after.
Bringing them down to 0cp would also allow you to drop a becon behind lines instead of just using them to renforce your squads in the back.
Posts: 1194 | Subs: 1
Posts: 1664
Posts: 1970 | Subs: 5
It's expensive to reinforce, but crewing your para-dropped .50 cal or AT gun with Pathfinders will give them the Pathfinder vision range.
That's a fun fact! Unfortunately it's probably also a bug...
Posts: 2693 | Subs: 1
That's a fun fact! Unfortunately it's probably also a bug...
I don't think so, infantry capturing support weapons have always retained their stats.
Posts: 322
But yeah, giving this guy out at 0CP is a very nice ideal consider that they not actual stand-alone combat unit and more of a scout/support unit.
Posts: 141
IMO they are probably the least cost-effective infantry in the game. Sure they have "decent" long range firepower but it doesn't scale well.
The biggest issue is they have no abilities, neither combat nor defensive. If they could reinforce from the beacons that could also be another help.
Even beacons are of questionable value. I mean USF already has Ambulence, which you certainly build build anyway. I can see a few, rare, situations where be beacons would help keep your paras in the fight, but chances are they'll be fighting with the rest of your infantry so they will probably just retreat to ambulence to get healed as well.
Basically, I'm just saying that pathfinders need to do "more". Not pressing for any one thing. Just some abilities, or the ability to reinforce from beacons. Having them at CP0 would be nice too.
Posts: 4928
That's a fun fact! Unfortunately it's probably also a bug...
I don't think so, infantry capturing support weapons have always retained their stats.
Agreed. While it's probably not intentional, or at least something they thought of, it's not an accident either. Shock Troops recrewing a weapon keep their 1.5 armour and SMG's, same goes for all other infantry. In this case, Pathfinders have a large visual range as one of their characteristics, and that carries over.
Posts: 1571
Posts: 2272 | Subs: 1
Posts: 1003
I agree with OP, 0CP Pathfinders could indeed provide a wider area of openings for US
+1
I agree with Nekromag, rifles openig is reason, why I abadon USF play.
And the same for Jaggers and PanzerFussiliers. Non elite infantry would be from start.
Posts: 283
+1
I agree with Nekromag, rifles openig is reason, why I abadon USF play.
And the same for Jaggers and PanzerFussiliers. Non elite infantry would be from start.
Since when are Jäger not elite infantry anymore?
Posts: 13496 | Subs: 1
With the introduction of the mortar riflemen need to be toned anyway.
Posts: 283
I think a solution to this issue would be to increase the build time of riflemen and allow riflemen to upgrade to other infantry or officers for a premium at vet 1.
Wait, just to make clear that I understood that correctly: Instead of receiving officers free by teching up (something that has looked quite hypocritical since the removal of OKW's teching boons, and especially when looking at Ostheer and Soviet teching), officers would have to be upgraded from Riflemen separately of teching up?
On one hand that offers so much interesting possibilities (tying the exact officer upgrade to the veterancy level of the squad that is to be upgraded, i.e. a vet1 Rifleman squad can only become a Lieutenant, while upgrading to a Major requires a vet3 squad), but on the other hand that would require significant rebalancing of those officers, considering that a Major has significantly less combat impact than a Rifleman squad (thus reducing the probability for players to upgrade to him).
Posts: 1003
Since when are Jäger not elite infantry anymore?
They are form of recon/sniper unit. Way to deal with MG spam.
But I admit that, they could be very strong in early combat.
Posts: 283
They are form of recon/sniper unit. Way to deal with MG spam.
But I admit that, they could be very strong in early combat.
That doesn't change the fact that their starting stats and upkeep cost clearly marks them as elite infantry.
Livestreams
9 | |||||
216 | |||||
40 | |||||
24 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.272108.716+23
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
38 posts in the last month
Welcome our newest member, debethiphop
Most online: 2043 users on 29 Oct 2023, 01:04 AM