I Really like the GeneralsGentelmen mod change for Pathfinder:
Lieutenant
Replaced with Pathfinders due to too much overlap with Riflemen
Pathfinders
Beacons are unlocked via Airborne or Recon Support Company
Veterancy requirements increased from 360/680/1360 to 480/960/1720
Reinforcement time reduced from 7.6 to 6 seconds
Reinforcement cost reduced from 37 to 32
The price decrease seemed necessary since Pathfinders were reliant on double BARs and quick vet
Otherwise, I'd be happy with Pathfinders being able to spawn from garrisons in friendly territory (all infiltration units should have to be in owned territory) and left at 1cp.
Yeah it's definitely cheesy, but what's the point of infiltration squads if they can only "infiltrate" your own territory? While it does need to be looked at, I feel like theee are better solutions. I think it was on mr. Smiths mod, but I saw the idea of having the squads spawn on a delay (something like 20 seconds) to prevent them just popping out and murdering everything. This would mean that with careful positioning or use of camo, you still get the utility of being able to deploy squads behind enemy lines, it just turns more thoughtful and less cheesy and abusive.