ISU, love it and hate it, was an effective blob counter. Obviously, that was over powered and corrected.
was? it still is. they only nerfed its range. its still ridiculously strong and counters anything short of a jagdtiger.
Posts: 950 | Subs: 1
ISU, love it and hate it, was an effective blob counter. Obviously, that was over powered and corrected.
Posts: 1384
Posts: 1637
Anyone want to play a 1v1 and try their darndest to blob against me and see how it works out for them?
I think you guys are failing to realize that artillery is already more accurate against blobs. It's called more surface area of the bombardment zone being full of juicy meatbags. Adding an aura to discourage blobbing is just stupid. I don't care if CoH1 did it, it was stupid then too.
Posts: 46
Posts: 65
Posts: 32
Anyone want to play a 1v1 and try their darndest to blob against me and see how it works out for them?
I think you guys are failing to realize that artillery is already more accurate against blobs. It's called more surface area of the bombardment zone being full of juicy meatbags. Adding an aura to discourage blobbing is just stupid. I don't care if CoH1 did it, it was stupid then too.
Posts: 1384
If I wanted to play a Zombie Survival game with hordes of undead running at me I have other games for that. The human wave tactic is just boring to beat. I would like to just be able to END that play hard. As it stands you CAN end it hard if you get lucky but most times you gotta retreat then blob back and punish the skilless players lack of micro etc etc etc.
By the time that you get to real artillery, blobs have already won the game for your opponent. Mortars / infantry support guns cannot stop a blob. They best you can hope for is for a mortar to kill a few troops before they swarm over you and squadwipe all your units.
Posts: 1637
Learn to use grenades, then you can dominate blobs and not retreat. Seriously, if you know how to use your abilities blobs are worthless and cost your opponent way more resources.
CoH2 is the most forgiving RTS game there ever was. You literally could not cap anything and it will still take 15 minutes for you to lose.
Proper support weapon usage will definitely stop blobs. If he's rushing you with a blob of squads, a single machine gun will stop them in their tracks. Then they're fodder for any of your other units, including your mortar.
All these suggestions for anti-blob auras are ridiculously "scrubby". It's akin to when in a fighting game people complain about repeatedly being thrown. It's an anti-competitive attitude, where instead of improving your own play to beat a strategy you're instead calling for the developers to gimp it so people stop doing it.
Posts: 647
Posts: 1637
Posts: 1384
Anyway using nades with 30% less munitions isnt that easy. Perfect example last game every nade I threw was dodged. You sir either
Or they do know the counters use them and are really bored with the meta and want it to be discouraged. Along the lines of what Elbe day and turning point did to infantry combat.
Posts: 127
Posts: 46
Posts: 1963 | Subs: 1
Posts: 2487 | Subs: 21
Give all MGs more damage and suppresion. Massive 6-7 squads blobs won't appear anymore. While we're at it, why is my MG42 gunner daydreaming for one second then starts shooting?
Posts: 54
Posts: 783 | Subs: 3
Posts: 2779
Accept dullahans challenge or shut up fools.
Posts: 17914 | Subs: 8
Take of that +25% received accuracy for weapon crews so they don't get steamrolled so fast.
Then we can just kill blobs with MG's and mortars, as the Good Lord intended.
Also OKW wire is wonderful and more people should use it. Myself included.
19 | |||||
151 | |||||
20 |