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Patch notes for June 26th, 2014

27 Jun 2014, 02:44 AM
#41
avatar of VonIvan

Posts: 2487 | Subs: 21

jump backJump back to quoted post26 Jun 2014, 23:37 PMNoun
The patch was not made live. It will be tomorrow.

27 Jun 2014, 02:53 AM
#42
avatar of Ekko Tek

Posts: 139

jump backJump back to quoted post26 Jun 2014, 21:34 PMnigo

Lieutenant
Cost reduced from 340 to 300

Captain
Cost reduced from 360 to 320


Ummm...Lt cost is 200-50 and Cpt is 200-80 currently so not sure what these notes mean.
27 Jun 2014, 02:55 AM
#43
avatar of Wings0fred

Posts: 23



Ummm...Lt cost is 200-50 and Cpt is 200-80 currently so not sure what these notes mean.


Maybe for a replacement one? Haven't played WF yet, so can't say for sure.
27 Jun 2014, 02:58 AM
#44
avatar of morten1

Posts: 368

jump backJump back to quoted post26 Jun 2014, 21:39 PMKyle
" Opel Blitz Truck
Cost reduced from 300 to 200
Resource bonuses are now exclusive to the player
"

what i thought
27 Jun 2014, 03:10 AM
#45
avatar of S73v0

Posts: 522

Some good changes overall. Americans take a lot of manpower to tech and reinforce their officer squads so giving them a bit more manpower is good. SWS trucks nerfed good. M3 may have been overnerfed and blitz may have been overbuffed but we will see.
27 Jun 2014, 03:19 AM
#46
avatar of Porygon

Posts: 2779

M3 is definitely not OVERNERFED, the stat which causing the problems aren't even touched.

This nerf just fuck up Cpt. Molo idiotic M3 spam, there is not much difference for normal users.
27 Jun 2014, 03:41 AM
#47
avatar of Brachiaraidos

Posts: 627

I like how the M3 has been nerfed in every other patch since the dawn of alpha and people still keep demanding more.

Presumably they'll only be happy once it's slower than their grenadiers so they can walk up and faust it for free.
27 Jun 2014, 03:49 AM
#48
avatar of YouGetGot

Posts: 71

jump backJump back to quoted post26 Jun 2014, 21:44 PMNapalm
Nice :relic on the M3A1 scout car. When it doubt; over nerf it and increase the price.


No shit - make it take less damage because everyone has been complaining about it?
27 Jun 2014, 04:03 AM
#49
avatar of nwglfls

Posts: 240

nice patch, no problem about it, people always like judging it by double stadnard
27 Jun 2014, 04:08 AM
#50
avatar of TheMightyCthulu

Posts: 127

Yay!

Happy to see the sWs truck issue taken care of quickly.
27 Jun 2014, 04:12 AM
#51
avatar of _underscore
Donator 33

Posts: 322

Rip truck. Someone should make a video of it spearheading an armour assault before the patch hits.
27 Jun 2014, 05:09 AM
#52
avatar of Lucas Troy

Posts: 508

So was the Opel change because giving extra resources screwed up the OKW "resource starved" vibe? Like you have your Ostheer ally build a bunch of trucks, and suddenly you're playing the faction with a normal amount of resources?
27 Jun 2014, 05:18 AM
#53
avatar of AchtAchter

Posts: 1604 | Subs: 3

Removed the Opel from the game. Means less strategy play in team games. Don't like that. Next step will be fuel and ammo caches and after that come fuel drops from the soviet lend lease and ostheer air supply commander.

With that blitz looks like panther groups are back.
27 Jun 2014, 05:20 AM
#54
avatar of Mr. Someguy

Posts: 4928

I like how the M3 has been nerfed in every other patch since the dawn of alpha and people still keep demanding more.


Except the time it got a major buff by increasing it's health and delaying Wehrmacht T2's arrival.
27 Jun 2014, 05:33 AM
#55
avatar of StephennJF

Posts: 934

To be honest I adapted very well to M3 usage and have learned to counter it in many different ways dependant upon the map and number of M3, this patch just makes it a tad easier.

Good patch, however as I stated I do not like the excessive speed buff to blitzkrieg vet1 ability. It makes it incredibly easy and cheap to use both offensively and defensively.
27 Jun 2014, 05:47 AM
#56
avatar of TheMachine
Senior Caster Badge

Posts: 875 | Subs: 6

WHAT? Blitzkrieg put back in at 50%... Good god, why SO much off a buff?

At least Tigers are a lot weaker now.
27 Jun 2014, 05:48 AM
#57
avatar of Sappi
Patrion 14

Posts: 128

The Opel is boring now that it only supplies the original player. How about adjusting it so that it simply splits the extra resources between players? That way it wouldn't scale up at all but everyone on the team would still have a vested interest in protecting the trucks. I like how the entire point of some commanders IS to supply teammates, let's keep it that way.

Also, what if two or more have Opels taken? Is it now possible to plant more trucks in a single sector or does only one player get the extra?
27 Jun 2014, 06:15 AM
#58
avatar of Flamee

Posts: 710

Looks like great changes. Hopefully M3 is still found useful. OkW truck change was a must.

Not really sure (yet) why people are so worried about blitzkrieg buff, if it still takes years to accelerate to its full speed it shouldn't matter. Right now it seems to be a bit under performing.

Of course I don't want it to be as it was in the beginning. That thing was just beast. But I honestly thing it still can't circle around Allies armors like a NASCAR.
27 Jun 2014, 06:19 AM
#59
avatar of __deleted__

Posts: 807

Blitz returned stronger and twices ugly. Good. It was overnerfed anyway, but it's amuzing just to see those guys' faces (who screamed nurf nurf nurf!). So please, allow me...:nahnah:
All the other changes seems common and needed.
27 Jun 2014, 06:27 AM
#60
avatar of Porygon

Posts: 2779

Opel is an insane buff in 1v1 actually, just 200 MP you can have double muni / fuel :D

(Yes, Opel in WF return to make a point generate x2 resource, das InfiniteStukaStrafe from September had returned)


Poor OKW lost their Opel truck friend, but never mind, Luftwaffe supply can still make them the unbeatable Uberdeutschland. :rolleyes:
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