What stops you actually from putting shocks into a M3 and wipe them on retreat
You deserve a medal.
Posts: 2693 | Subs: 1
What stops you actually from putting shocks into a M3 and wipe them on retreat
Posts: 322
I almost exclusively play 2v2. And yes it's certainly easier in the early game than it is in the late game. But that in itself is something I feel is terrible design - every faction should be viable at all stages of the game. As to "easily kill every OKW infantry"? No, that would be ludicrous to expect me to wipe the whole enemy player. Unless you just meant that each kind of unit can be dealt with, which is true.
Posts: 747
Well I'm the same as you mostly play 2vs2 but lately I also do play 1vs1.
I also feel the same like you about the terrible design: They should just make the Volksgrenadier better, be the same as Grenadier than it will be ok to nerf down Ober.
As a OKW player now I got no choice but to mess around and wait until Ober come out because simply all of my infantry is just weak and costly. At the moment I rather have a costly Ober but can surely cut down enemy then having volks that need to depend on using grenade.
What about you guys ? Do you feel the same that they should buff the Volks then weaker the Ober a bit or keep it the same right now ? Volks is just something to carry panzersherck, throw grenade and die so sturmpiooner can safely attack and wait for Ober ?
Posts: 1026
Posts: 627
Posts: 246
Raging again after a loss. Two games in a row where the exact same thing happened - we played well early and mid game, obliterating many squads, but they survive to endgame, and obsersoldaten just keep getting created, heavy tanks start to come out, and we cannot compete nomatter what we do.
Posts: 665
Posts: 2115 | Subs: 1
Right now in 2vs2, Ober is my favorite unit as OKW. With a nice Puma support, this unit can almost clear out the field.
3 of them can take down enemy MG no sweat and even Rifleman Vet 3 with M1918 LMG have a hard time against Ober.
Now that I ain't gonna say " OMG OP " and bullshit but consider this unit come in late and no anti tank power, this is fair for them when the US could have BAR, M1918 and Rus can have Shock or Guards with DP wayyyy ealier then OKW.
This unit is right where it should be, no need to tweak anything.
Allies players might want to use combine arms force like Rifleman + HMG .50cal / Shock/Guards with MG to deal with them. if you think about blob against blob then think again.
If you fail to take down OKW fast then it's your problem .
Posts: 65
O there are people on here that will not rest until OKW is as nerfed as poor OST.
Posts: 165
Posts: 627
To be perfectly honest, most of the people attacking Obers are the same ones who used to defend Shocks.
It really just seems like certain players are upset that Shocks are no longer considered the most elite unit in the game despite the fact that the OKW army essence stated that the force was based around elite units.
Posts: 747
No, the problem is that Obersoldaten have the damage output of shock troops that increases at long range with the MG34, allowing them to stay in cover rather than have to close in to do their massive damage. And they are a long range high damage DPS unit that also has a decent dual set of armour. And they also do more damage to units on retreat. Their assault rifles have cover denying bonuses.
Shocks have none of these advantages. They only work in close quarters, not from max range. They don't get retreat bonuses. They're doctrinal and deny you guard riflemen.
Obers are shock troops that work from max range and have a bunch of needless extra bonuses and barely cost more than shock troops do.
Posts: 65
.... but there were no Obersoldaten in WWII the way Relic is depicting them ... This is la-la land. Their were Russian shock troops.
Other German elite troops that were 'real' should get buffs and take this garbage out of the game if the plan is to represent WWII in a game. Otherwise bring on the zombies, robots and monsters.
Posts: 4928
.... but there were no Obersoldaten in WWII the way Relic is depicting them ... This is la-la land. Their were Russian shock troops.Conscripts didn't exist as a real unit, conscripted soldiers were assigned to rifle divisions alongside all other recruits. Guards didn't exist as a unit type, rather "Guard" was an honorary title assigned to divisions who had distinguished themselves in battle, they were considered to have "elite" status, but that didn't necessarily mean they were comprised of elite troops. Shock Troops as they are in the game were not a unit either, rather they were called "Assault Engineers" and were tasked with using explosives to clear obstacles and defenses ahead of the attacking force. Contrary to CoH2's commander options, Shock Troops were often part of Guard Armies.
Other German elite troops that were 'real' should get buffs and take this garbage out of the game if the plan is to represent WWII in a game.
Otherwise bring on the zombies, robots and monsters.You mean Zombies Monsters Robots. Really fun game though. I've been playing it a lot lately, it's one of the few games my comp can handle until I get a fully functioning graphics card.
Posts: 65
No, the problem is that Obersoldaten have the damage output of shock troops that increases at long range with the MG34, allowing them to stay in cover rather than have to close in to do their massive damage. And they are a long range high damage DPS unit that also has a decent dual set of armour. And they also do more damage to units on retreat. Their assault rifles have cover denying bonuses.
Shocks have none of these advantages. They only work in close quarters, not from max range. They don't get retreat bonuses. They're doctrinal and deny you guard riflemen.
Obers are shock troops that work from max range and have a bunch of needless extra bonuses and barely cost more than shock troops do.
Posts: 184
I'm sure Relic wouldn't encounter any public relation problems renaming them to Schutzstaffel...
Posts: 1702
Posts: 4928
However, the quality of their armor did decrease during 44-45, but that is also not reflected in game. King tigers get fantasy-nigh inpenetrable armor.
Posts: 1130
the entire OKW makes zero sense.
Technologically sophisticated - okay. Sure .
Resuorce starved - what? Germans made more tanks in 1944 than they did in any other year, for example in 1944 germans made 27000 AFV and soviets made 28000. However, the quality of their armor did decrease during 44-45, but that is also not reflected in game. King tigers get fantasy-nigh inpenetrable armor.
Battle hardened- What? - I'm sorry, but by 44 all german veterans were eighter dead or horribly injured and thus unable to fight. German infantry quality in 44 was worse than it was in 43, 42, 41 and so on.
Posts: 1571
44 | |||||
37 | |||||
16 | |||||
5 | |||||
12 | |||||
10 | |||||
4 | |||||
2 | |||||
1 |