forgetting the maxim is not the mg42 and should not behave like the mg42.
How should the maxim behave in your opinion?
Posts: 471
forgetting the maxim is not the mg42 and should not behave like the mg42.
Posts: 1439
How should the maxim behave in your opinion?
Posts: 471
He just wants his easy mode. He's not interested in game being balanced.
Posts: 505
Posts: 62
Posts: 1108
R/nades are a real pain in the ass at the moment.
It is frustrating to see 2-3 gren squads assaulting a maxim from the front, only to get suppressed then fire multiple r/nades. Usually this is enough to take the crew down to half health/ half models (killing the gunner).....
Posts: 618
Pio/assgren spam isn't game breaking, it's one of the easiest German strats to beat.
What game are you playing? Early game balance is already ruined with pio/agren spam.
Posts: 471
Pio/assgren spam isn't game breaking, it's one of the easiest German strats to beat.
Posts: 760
Pio/assgren spam isn't game breaking, it's one of the easiest German strats to beat.
Posts: 618
Give me a replay of you beating pio spam, and then one of you beating agren spam , and I will retract my previous statement.
Posts: 976
Nobody is talking about removing rifle grenades. We're discussing how to make them balanced.
The suggestions are:
1. Prevent them from being fired while suppressed.
2. Reduce range and/or accuracy of rifle grenades if the unit firing them is suppressed.
Posts: 760
Fine, I'll hand it over to you either later today or tomorrow.
Just build penals and scout cars, it's not hard at all.
If your enemy has a blob of pios just pick them off from a distance with a scout car, maybe even put some conscripts in the scout car, I heard that's effective too. The pio blob can't do shit because you can just micro it away from them when they try to get close to you. Or get penals and just close in on them since penals are really good at close range.
I mean, this is just basic logic.
FYI I play Soviets way more than Germans. (it's gotten quite bad when I have to say this everytime I try to make a point about something)
Posts: 1130
How should the maxim behave in your opinion?
Posts: 471
As a support unit of course in the back where the riflenade cannot touch them.
Posts: 1221 | Subs: 41
The Maxim has almost the same range as rifle grenade. Are you suggesting that as soon as you see Grenadiers with Maxim, you should move the Maxim back out of the range of Grenadiers?
Posts: 708 | Subs: 1
Remember that at vet2, grenadiers outrange maxims with riflenades.
Posts: 618
That there en lies the problem, why should the soviet player have to waste time and resources to counter a t0 200mp unit? 150mp + 50fuel for t1 then another 40seconds to build it and then another 270mp or 230mp + 5fuel and another 30-40 seconds to wait for the unit. Using gimmicky starts to beat spam is ridiculous.
Posts: 3293
Posts: 471
Remember that at vet2, grenadiers outrange maxims with riflenades. So you are supposed to move maxims before they even fire one round into grenadiers.
Posts: 1130
The Maxim has almost the same range as rifle grenade. Are you suggesting that as soon as you see Grenadiers with Maxim, you should move the Maxim back out of the range of Grenadiers?
Now, with the sarcasm out of the way, let's reiterate the suggestions that have been made in this thread:
16 | |||||
166 | |||||
9 | |||||
4 |