READ THIS FIRST: "If the changes are directly what it is stated and nothing more... theres lot of potential good things and possible REALLY bad issues will arise quickly till some hotbalance changes are made"
With this i´m saying that even if the direction of the news is good, i´m not convinced about the changes on tech.
-What about call ins ?
-What about clowncar? Heavier tech cost means no quick T2?
-What about teching in general? I dont see how you can go T3 n T4 (for both factions). Getting T4 as German on 1v1 may prove to be a bigger pain in the ass. Getting stuck with T3 as soviets with no callins may be harsh.
-If anything i would have more expensive (fuel wise) tanks rather than building/tech.
-G43 D:
-Penals (?)
-Company of houses 2.0 ?
Time will tell.
-I think the call-in changes where the ones from last patch, they should now line up within the current tech like they used too.
-From what I understand it seems like the M3 will get buffs like the scoutcar and there are no changes to T2.
-Panther rushes will definetly be harder than ever, I think we will see less skipping of T3. I don't see why T3 soviets will be any harder then usual though. Still faces the same stuff just later in the game.
-lets see how it plays out.
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-I don't know
-I doubt we will see houses change anymore, at least for a while.
My guess is next patch we might see some changes to tank gameplay to go along with our new infantry and light vehicle gameplay.