Login

russian armor

HOLY POTATOES !!! patch 3/25

PAGES (24)down
24 Mar 2014, 21:25 PM
#41
avatar of Aerohank

Posts: 2693 | Subs: 1

This surely means that the M5 is being moved to T2. Cant see that soviets only get the M3 if light vehicles is getting more important.


Yeah I'm curious about this too. Currently the germans have the scout car, 3 types of halftracks, and possibly also the STUGIII-E unless it gets pushed up a few CPs. All the soviets have is the M3 which is countered both by the german early game vehicles and the free panzerfaust.

24 Mar 2014, 21:29 PM
#42
avatar of JHeartless

Posts: 1637

Guards Rifle OP!!! Watch...I said it first....
24 Mar 2014, 21:32 PM
#43
avatar of Ginnungagap

Posts: 324 | Subs: 2

I'm reasonably hyped about this.
24 Mar 2014, 22:12 PM
#44
avatar of JStorm
Benefactor 360

Posts: 93

Guards Rifle OP!!! Watch...I said it first....

I think you are a couple of months too late to claim ´first´ on that one.
24 Mar 2014, 22:17 PM
#45
avatar of TychoCelchuuu
Senior Caster Badge

Posts: 1620 | Subs: 2

Interesting.
24 Mar 2014, 22:27 PM
#46
avatar of JHeartless

Posts: 1637

jump backJump back to quoted post24 Mar 2014, 22:12 PMJStorm

I think you are a couple of months too late to claim ´first´ on that one.


True I meant in the context of lots of light vehicle usage :P
24 Mar 2014, 22:27 PM
#47
avatar of Aerohank

Posts: 2693 | Subs: 1

With more survivable light vehicles, what will become of the poor poor tiny soviet AT gun?
24 Mar 2014, 22:38 PM
#48
avatar of herr anfsim

Posts: 247

Im verry excited about these news. Making cower and tactical placement and manouver more important sounds perfect in my book.
24 Mar 2014, 22:53 PM
#49
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

With more survivable light vehicles, what will become of the poor poor tiny soviet AT gun?


Keep being annoying and ping away at armour from range and used to supplement Guards and Snipers strats?

Main problem is that it doesn't help that the commanders the M-42 is in are generally not that great. I haven't seen a single M-42 after they nerfed the defensive commander by moving all his toys back.

24 Mar 2014, 23:00 PM
#50
avatar of Katitof

Posts: 17914 | Subs: 8

25 Mar 2014, 00:14 AM
#51
avatar of Mr. Someguy

Posts: 4928

This surely means that the M5 is being moved to T2. Cant see that soviets only get the M3 if light vehicles is getting more important.


If they moved the M5 Half-Track to T2, they'd need to nerf it to fit T2 levels. Currently compared to the SdKfz 251 it has more armour and is bullet proof. It also has an upgrade that's better than the 251's in nearly every way, especially range.


With more survivable light vehicles, what will become of the poor poor tiny soviet AT gun?


They should reduce the cost to 120 - 150 and reduce the call-in timer to 5-10 seconds. There's no way they can be effective by themselves, so they should be used in groups and the costs should reflect that.
25 Mar 2014, 00:57 AM
#52
avatar of Porygon

Posts: 2779

221 spam finally viable again? :p
25 Mar 2014, 00:58 AM
#53
avatar of akula

Posts: 589

jump backJump back to quoted post25 Mar 2014, 00:57 AMPorygon
221 spam finally viable again? :p


what did they actually change though? slightly better pathing?
25 Mar 2014, 01:02 AM
#54
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

jump backJump back to quoted post25 Mar 2014, 00:58 AMakula


what did they actually change though? slightly better pathing?


More survivable. In the vid it survives a Zis gun shot which would currently one-hit kills it.
25 Mar 2014, 01:06 AM
#55
avatar of akula

Posts: 589



More survivable. In the vid it survives a Zis gun shot which would currently one-hit kills it.


oh nice... so now small arms fire won't tear apart my scout cars.. I like that idea.
25 Mar 2014, 01:14 AM
#56
avatar of Porygon

Posts: 2779

Cover finally mean something :P Good Job

If they change PG like that (like the PE one), the shocks inbuilt green cover needs to be remove too.
25 Mar 2014, 01:32 AM
#57
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

READ THIS FIRST: "If the changes are directly what it is stated and nothing more... theres lot of potential good things and possible REALLY bad issues will arise quickly till some hotbalance changes are made"

With this i´m saying that even if the direction of the news is good, i´m not convinced about the changes on tech.

-What about call ins ?
-What about clowncar? Heavier tech cost means no quick T2?
-What about teching in general? I dont see how you can go T3 n T4 (for both factions). Getting T4 as German on 1v1 may prove to be a bigger pain in the ass. Getting stuck with T3 as soviets with no callins may be harsh.
-If anything i would have more expensive (fuel wise) tanks rather than building/tech.
-G43 :D D:
-Penals (?)
-Company of houses 2.0 ?

Time will tell.
25 Mar 2014, 01:45 AM
#58
avatar of VersedHorison

Posts: 21

This is a good update, many prop's to Relic for listening to community feedback going into this patch. Its a shame though we didn't have this when the game was released but I'm glad the game is improving with time.
25 Mar 2014, 02:05 AM
#59
avatar of Mr. Someguy

Posts: 4928

-Company of houses 2.0 ?


Only for Soviets :P
25 Mar 2014, 02:19 AM
#60
avatar of Omega_Warrior

Posts: 2561

READ THIS FIRST: "If the changes are directly what it is stated and nothing more... theres lot of potential good things and possible REALLY bad issues will arise quickly till some hotbalance changes are made"

With this i´m saying that even if the direction of the news is good, i´m not convinced about the changes on tech.

-What about call ins ?
-What about clowncar? Heavier tech cost means no quick T2?
-What about teching in general? I dont see how you can go T3 n T4 (for both factions). Getting T4 as German on 1v1 may prove to be a bigger pain in the ass. Getting stuck with T3 as soviets with no callins may be harsh.
-If anything i would have more expensive (fuel wise) tanks rather than building/tech.
-G43 :D D:
-Penals (?)
-Company of houses 2.0 ?

Time will tell.


-I think the call-in changes where the ones from last patch, they should now line up within the current tech like they used too.
-From what I understand it seems like the M3 will get buffs like the scoutcar and there are no changes to T2.
-Panther rushes will definetly be harder than ever, I think we will see less skipping of T3. I don't see why T3 soviets will be any harder then usual though. Still faces the same stuff just later in the game.
-lets see how it plays out.
-:D
-I don't know
-I doubt we will see houses change anymore, at least for a while.

My guess is next patch we might see some changes to tank gameplay to go along with our new infantry and light vehicle gameplay.
PAGES (24)down
0 user is browsing this thread:

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

715 users are online: 715 guests
1 post in the last 24h
7 posts in the last week
39 posts in the last month
Registered members: 49065
Welcome our newest member, Huhmpal01
Most online: 2043 users on 29 Oct 2023, 01:04 AM