Any information about veterency ?
Posts: 17
I want to know how effective will units become with veterency. for example vanilla rifles become terminators at vet3.
Will this be the case with coh2 units aswell or will the units receive small buffs and visual upgrades like side skirts.
How much impact will vetted units have over unvetted troops?
oh and arty pieces like katyusha and german arty will most of the time be vet3 in most games so how will the buffs effect them?
Posts: 160 | Subs: 3
Instead, Vet gives very small boosts but also unlocks an additional ability for the unit.
Posts: 31
Posts: 108
Posts: 642
That means it is a little easier to earn veterancy this time around, as long as you can keep those units around.
What's the point? Notice Bob mentioned they unlock a specific ability upon vet (hush hush on specifics), which could help you change the outcome of a battle when used correctly. You must also take into account that in snow maps, you might lose soldiers to weather conditions as well as enemy factors.
Posts: 17
ability unlocks through vet is a nice idea but it doesn't help with unit preservation (another key thing of coh), because abilities of individual units cant shift the game's momentum. One can spam more and more p4's knowing that vetted p4 is not a great improvement over its vanilla counterpart.
imo vet should be strong enough, lets say not have dominant impact, but should have enough impact to reward unit preservation.
for example a p4 should get overdrive at vet3 just to escape bad scenario, again this is just my recommendation, other things like health bonus or LOS bonus should be nice. These three things wont save a p4 from a IS2 ofc but its
a nice way to pomp a vetted unit.
Posts: 11
ability unlocks through vet is a nice idea but it doesn't help with unit preservation (another key thing of coh), because abilities of individual units cant shift the game's momentum. One can spam more and more p4's knowing that vetted p4 is not a great improvement over its vanilla counterpart.
imo vet should be strong enough, lets say not have dominant impact, but should have enough impact to reward unit preservation.
How do you know? You have no idea what the abilities do. Maybe a P4 gets a speed boost after all? And Grens something like FTFL.
Posts: 838
If they only provide a very small boost, whats the point of vetting then?
to unluck new abilites...
for example
throw nades
upgrades
rapid fire
stuff like that perhaps
I made that stuff up but its just to give an idea..
Posts: 150
Posts: 59
Posts: 308 | Subs: 1
Now in CoH2 where early game units desperately need Vet to scale through the game, I don't think increased versatility in an ability will be enough.
And simply, the satisfaction of earning strong Vet units can't be replaced. It was really one of the trademarks of CoH, I don't understand the need and/or reason behind this.
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Posts: 17
that's my point exactly.
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Posts: 642
However, it was also horrible, watching your carefully preserved Ami unit die from a bad dice roll. Yes, it was a staple of the game, but it contradicted the whole concept of skill above luck in those rare bad luck instances (and those instances happening in a tournament could discourage e-sports).
I want those superior units in. I want my vet 3 grenadiers to annihilate another unit in the field, but I don't want something like Vet 3 rangers or snipers going around the map completely changing the entire meta-game.
Posts: 4559 | Subs: 2
I have heard OstHeer gains vet from kills, and Russians receive it from being under fire and taking damage. It reflects the differences of the two armies.
Kills, receive damage and cause damage give veterancy exp, both as Russians and Ostheer.
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That means it is a little easier to earn veterancy this time around, as long as you can keep those units around.
Yup everything noobed down, just like capping, building placement etc
All for the Scheldt fans.
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