Shocktroops at 1CP
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![avatar of ferrozoica](/uploads/avatar/7464.jpg?updated=1383763650)
Posts: 208
When I see 1+ Shock squads I get a FHT ASAP
Supported LMG grens also work, snipers too as people have mentioned
I've been using the P4 command tank recently which also works very well
![avatar of RoosterSamurai](/images/no_av.png)
Posts: 9
In top level 1v1, snipers are next to impossible to kill. I suggest getting LMGs on all your grens instead of rushing to a FHT. LMG grens trade very cost-effectively with Shocks, considering their reinforcement costs differences.
I'm sorry but you're just wrong. I had a recent match where I had 2 vet 3 LMG grens and 1 regular vet 3 gren vs 1 vet 2 shock troop and the grens were forced to retreat. They are, in no way, an answer to shocks. The shock troops armor is far too high.
![avatar of link0](/uploads/avatar/7252.jpg?updated=1400577633)
Posts: 337
I'm sorry but you're just wrong. I had a recent match where I had 2 vet 3 LMG grens and 1 regular vet 3 gren vs 1 vet 2 shock troop and the grens were forced to retreat. They are, in no way, an answer to shocks. The shock troops armor is far too high.
Please provide a video of that engagement. I find that extremely hard to believe that 3 squads of grens with higher vet would lose to a single squad. Even 2 LMG grens will beat 1 Shock every time, unless you eat a nade in the face.
![avatar of lanciano](/uploads/avatar/6763.jpg?updated=1410335748)
Posts: 210
Please provide a video of that engagement. I find that extremely hard to believe that 3 squads of grens with higher vet would lose to a single squad. Even 2 LMG grens will beat 1 Shock every time, unless you eat a nade in the face.
+1
![avatar of __deleted__](/images/no_av.png)
Posts: 236
![avatar of link0](/uploads/avatar/7252.jpg?updated=1400577633)
Posts: 337
![avatar of 5thSSPzWiking](/uploads/avatar/8033.jpg?updated=1379989361)
Posts: 135
![avatar of wongtp](/images/no_av.png)
Posts: 647
but the way ppsh firing animation irks me though, they shoot them like rifles. could do with longer bursts and some tracers to make them feel like they were showering the enemy positions with bullets rather than accurate rifle fire.
![avatar of GustavGans](/images/no_av.png)
Posts: 747
I think 2.25 armour is way too much for an infantry man, apart from that they are actually okay. snipers will bleed them and they have no anti vehicle power. the real problem i see is that small arms fire do too much towards light armour like halftracks and armoured cars.
but the way ppsh firing animation irks me though, they shoot them like rifles. could do with longer bursts and some tracers to make them feel like they were showering the enemy positions with bullets rather than accurate rifle fire.
I think 2.25 armor is ok provided they come out at 2cp. I do agree that the german t2 vehicle's vulnearability to small arms is too high.
![avatar of Bravus](/uploads/avatar/9209.jpg?updated=1396373529)
Posts: 503
Permanently Banned![avatar of 5thSSPzWiking](/uploads/avatar/8033.jpg?updated=1379989361)
Posts: 135
I with tiger ace OP and boom in the midle of 6 guys of shock troops, only 1 die, when you have a infantry that survive it, you need alien tecnology to win too...
yea germans should get Hanabu strafes at 0 cp to counter shocks. seriously though, shocks NEEDS to be changed. i dont see how anyone can think this is balanced right now.
![avatar of SgtBulldog](/uploads/avatar/7755.jpg?updated=1378412868)
Posts: 688
All I know is that it's getting harder and harder to spot the real imbalances on this forum because lately sort of everything from MG, gren, scout cars and PaKs have been called underpowered and imbalanced. Even the dreaded Tiger Ace got that label at least once.
I'm sorry, but I think there's overall too much whining about the OH. I can't blame Relic if they don't take much notice of this particular concern about the shock troops.
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
yea germans should get Hanabu strafes at 0 cp to counter shocks. seriously though, shocks NEEDS to be changed. i dont see how anyone can think this is balanced right now.
I haven't seen a single person say that it shouldn't. It's not as if the developers are ignoring it, there just hasn't been a patch yet because of the holiday break. Nothing we can really do other then be patient and wait for the next patch.
![avatar of GustavGans](/images/no_av.png)
Posts: 747
I haven't seen a single person say that it shouldn't. It's not as if the developers are ignoring it, there just hasn't been a patch yet because of the holiday break. Nothing we can really do other then be patient and wait for the next patch.
Have I missed something? Is the demanded change to move shocks back to 2cp scheduled for the next patch?
![o_O o_O](/images/Smileys/blink.gif)
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
Have I missed something? Is the demanded change to move shocks back to 2cp scheduled for the next patch?
Nothing announced no, but so far the balance team has been pretty on point about the bigger issues and I'm sure that they knew there could be some problems caused be the new CP system.
![avatar of pigsoup](/uploads/avatar/7548.jpg?updated=1466571131)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 4301 | Subs: 2
How come when Osteer goes assault grenadiers, I am forced to commit two conscripts or conscript and mg (280mp vs 480mp) etc... this is right in the beginning stage of the game.
But when shock is considered....
whats the exact difference here?
![avatar of Imagelessbean](/uploads/avatar/8721.jpg?updated=1384370152)
Posts: 1585 | Subs: 1
I need some explanation (I play soviet almost exclusively).
How come when Osteer goes assault grenadiers, I am forced to commit two conscripts or conscript and mg (280mp vs 480mp) etc... this is right in the beginning stage of the game.
But when shock is considered....
whats the exact difference here?
You are not required to counter Agrens with multiple units, you can counter it with one (single mg, sniper, penal). The point here is because your opponent has changed his style it probably behooves you to do likewise.
Shocks are different they require multiple units to stop a single group, are hard counters to all T1 (except sniper) and very good against all T2 (even HT before upgrade) making them truly an elite unit. Getting it out almost as soon as game starts is not fair. Agrens are a strategy changer, they have many early counters. Shocks really do not.
![avatar of CieZ](/uploads/avatar/6166.jpg?updated=1430524684)
Posts: 1468 | Subs: 4
I need some explanation (I play soviet almost exclusively).
How come when Osteer goes assault grenadiers, I am forced to commit two conscripts or conscript and mg (280mp vs 480mp) etc... this is right in the beginning stage of the game.
But when shock is considered....
whats the exact difference here?
Shocks have smoke grenades which help them counter HMG42s, and they're much harder to kill than AGrens (2.25 armor compared to 1.5) - Grenadiers without LMGs stand zero chance, and even with LMGs they're not great against Shocks. They scale into the late game much better than AGrens. Cons can get molotovs which can really help you out vs AGrens and you have easier access to vehicles (Flamer M3s demolish AGrens especially if they're not supported by Grens, quicker "elite" infantry (Guards/Shocks come sooner than PGrens unless you're completely skipping T1 as German, and even then they probably come sooner - especially if you built T1 or T2 as Soviet.
Anyways, sorry for the rambling post. The general idea is that outside of when AGrens were first introduced, AGrens can be countered a lot more easily than Shocks, they also have a lot more weaknesses (especially mid/late game) than Shocks do and AGrens don't even force you to change your build order to properly counter them, while Shocks do.
![avatar of Le Wish](/uploads/avatar/3014.jpg?updated=1373320736)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
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