I have played this game since it first appeared. The Germans used to be completely OP in such an obvious way.
Since then, they have buffed the Soviets a great deal until they are either equal or superior to the Germans in every category except Heavy Tanks in the anti-tank role. The is a biggy.
The T-34/85s remain too expensive to use against Panthers and Tigers. (need mark target and/or ram)
Soviet late game tanks continues to be an issue as only the IS-2, while a great tank, is cost ineffective against German heavy armor.
I personally would like to see another buff to the T-34/85 just to make it cost effective against Panthers and Tigers.
That is probably the last major thing I'd like for the game. Everything else has been gravy outside of the 2 OP commanders.
Spoken like a true soviet-only player. |
In top level 1v1, snipers are next to impossible to kill. I suggest getting LMGs on all your grens instead of rushing to a FHT. LMG grens trade very cost-effectively with Shocks, considering their reinforcement costs differences.
I'm sorry but you're just wrong. I had a recent match where I had 2 vet 3 LMG grens and 1 regular vet 3 gren vs 1 vet 2 shock troop and the grens were forced to retreat. They are, in no way, an answer to shocks. The shock troops armor is far too high. |
I wouldn't consider the MG42 to be a hardcounter to shocktroops. The hardcounter are vehicles and snipers, at least in theory.
I wouldn't mind some sort of elite call-in infantry for the germans, as long as it's not available before 2cps (and of course reasonably balanced *looking at you relic* Kappa)
But even still, whether the MG isnt the hard counter or not, the countered units still have counters to the counters. i.e. oorah to force snipers off the map (not to mention 6 man squads is default, so snipers are already less effective), plus AT nades to stop any early game vehicles, and even T3 vehicles. |
Right way is strong counters, not more powerfull units the same class. Example, in CoH1 flames hard counter elite armour. Why not in CoH2?
Because in coh2, the countered units have counters to the counters. i.e. shocks having smoke grenades to counteract MGs, or conscripts having oorah and AT nades. |
CoH and CoH2 have asymetrical ballace. You cannot have the same units and possibilities.
Chance beat every unit with right counter yes, but the same units on both side = boring game.
Yeah, maybe so, but I'd rather not have one side that gets super units and super tanks and super planes, while the other side doesn't get any of those things. I remember months ago when discussing balance, and soviet infantry was better, the soviet cry was "But germans have better tanks!" Well, such is no longer the case. The soviets have superior tanks and superior troops. Either give us better troops, or give us better tanks, but don't give both of those things to one side, and give none to the other. |
In the same reason, why soviets dont have non doctrinal T34-85, with the same parametres as Panther.
You mean to tell me that soviets need MORE tanks that are good? What about the SU 85, which comes out faster than a panther, and out ranges it? Not to mention that the T34 can already ram which always destroys the main gun of any tank it rams. |
Why can't the germans just get a comparable elite infantry unit at 1 CP? Give us KCH or fallschrimjager who also have 2.25 armor and super machineguns, and smoke grenades. Also, if you say that Pgrens are comparable elite infantry, I'll rip your eyes out and feed them back to you. |
The ostwind is not a valid counter to the il-2. At this point in the metagame, the ostwind is negated hard by T34s and fast SU-85s... Building an ostwind is relegating yourself to defeat. |
I see no legitimate counter, and flame halftrack would not work because it dies in 2 hits to an AT nade. Earlier today I had a shock troop vs 2 vet 2 gren squads with LMG upgrades, and the shock troop won. |