ha. good job on turning another thread into unrelated complaints about elite troops.
It is not complaint. It is about adapting on actual patch. After release patch log, i re-value my strategy and base build.
For whines there are another heroes.
Posts: 1003
ha. good job on turning another thread into unrelated complaints about elite troops.
Posts: 971
ha. good job on turning another thread into unrelated complaints about elite troops.
its only -65mp and all tanks got nerfed (yes, even german tanks). if youre losing all your t34s to a single panther, youre doing it wrong.
as for the original question, industry is still really strong when used properly. like elite troops, it didnt really get much of a nerf last patch. the only direct change was build times for buildings is no longer decreased. that has no effect on the timing of the first tank though, just the t1/t2 start. indirectly its a bit worse because of the new scatter changes, though with proper micro you can mitigate that. if you get a feel for the timing of tank reloads, you can stop them just before they shoot so they dont have a moving penalty. when you only have a few t34s, you can easily kite grens using thing and avoid the faust. once you get enough tanks it gets harder to micro, but you can just overwhelm the germans at that point.
it may not be great in 1v1, but it still really shines in team games where you can rely on teammates to make up for your lack of infantry
Posts: 680
1 week ago i play versus one spam player that put 3 T70 tank and maxim spam...
Posts: 337
Posts: 680
Soviet industry is still OP. Still the strongest Soviet doctrine.
Posts: 950 | Subs: 1
But also is true that purchased vet2 Panthers are really hard to beat for a soviet T3 player.
Soviet Industry is still OP, but against a Elite Troop player you should try another commander.
Posts: 157
Posts: 2561
Posts: 1130
Soviet Industry
· Soviet Industry CP cost from 0 to 3
· Soviet Industry no longer modifies base structure build time
Posts: 471
Good. it was simply atrocious on some maps. and could easily double the fuel income of the soviet player
Posts: 337
Posts: 523
Great patch notes. I just hope the new commanders don't screw shit up.
Posts: 680
Posts: 647
Posts: 1130
not sure how this will work out, at 3cp means t34 comes at more or less normal timing. what will happen to all the infantry already invested early to get map control? suddenly invalidated and unable to reinforce?
also, if t34/76 are not changed in anyway and coming in same timing as the p4, whats the point? they lose out 1v1. swarms of them are gonna be scrap metal against stugs and paks that are way out earlier.
Posts: 1003
Posts: 17914 | Subs: 8
3CP is quite late. And i was never fan change 25% manpover income for 13 fuel per minute. Its mean you pay 425MP more for one T-34/76 (85 fuel)
Posts: 89
Posts: 647
Thats what was the problem. the t-34 or t-70 appeared before any decent counter appeared. on maps where the pak is nearly useless like the road to karkov this doctrine was nearly an instant win.
Posts: 1595 | Subs: 2
41 | |||||
22 | |||||
20 | |||||
2 | |||||
1 | |||||
1 |