Can't even answer a basic question...
You can just see for yourself https://coh3stats.com/players/5469/Katitoff
But ye, definitely not a very active player. He plays like one match every two days
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Can't even answer a basic question...
Posts: 1379
You can just see for yourself https://coh3stats.com/players/5469/Katitoff
But ye, definitely not a very active player. He plays like one match every two days
Posts: 348
You can just see for yourself https://coh3stats.com/players/5469/Katitoff
But ye, definitely not a very active player. He plays like one match every two days
Posts: 556
Posts: 1954
What keeps me from Coh3? Three things.
1) Being banned. Kind of a gimme.
2) The community. The plebs who play RTS are simpletons. This game is finally in a BETA state 14 months after release. Instead of players saying "This is unacceptable", Relic just adjusts the balance a little and the plebs are all excited. We just went 4 months between patches and all we got was some balance changes and people are clamoring its the greatest game ever. These lemmings are the reason I will NEVER like Coh3.
3). Relic. Before this game was even announced I was seeing cracks in the Relic-is-competent armor. I was already losing cohpium. Then that alpha state trash was released and all of my fears were fully realized. Then came the lack of communication Relic is known for. Then the slow crawl of updates. I have said since 2017 someone in Relic Management needs to be fired so badly it is insane. And I stand by that statement. The company is run so bad it is indefensible. Sega is gone and they still cant get their shit together. A complete joke and a waste of anyone's time waiting for them. Move on.
The tangibles for me to like Coh3 are a small list that The Quban (Q Mode) had fixed a month after release. And these things are still not done by Relic.
Just like I said, good people like Gabby and Tarnation are gone because Relics lack of competency at the top. I could name more but then I would get banned even more???
Oh and Katitof. I can never like Coh3 because of Him/Her. j/k
Posts: 1954
This game is only partially functioning. UI is missing important elements. Menu system is trash. And what did the idiots ask for????? Leaver Penalties.
Why ask for a functioning game when you could ask for a mechanic that will drive away an already dwindling player base? How many top players are going to sit thru a trash game when their partner is a noob or even when the enemies are noobs? BORING AS F**K games. Now you have people going AFK in games. Which is even worse than leaving. And those people will be banned soon, making the player base even smaller.
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I think infantry combat is vastly inferior to CoH2. In most other respects I like CoH3 more: proper tech trees rather than linear snoozefest tech, build variety, weaker AT guns, camera zoom level, less cartoony graphics, more consistent AoE damage, CoH1 style doctrines etc.
But the problem is that infantry combat is perhaps the most important aspect of CoH gameplay to me, so despite all these things CoH3 still feels lackluster.
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I think coh3 is the best coh yet and far superior than coh2.
well that's easy really, in terms of actual product its vastly improved over coh2 hands down. The faction structure IMO is better which isn't surprising since a lot of it comes from coh1 but a lot of the dynamic and quality life improvements of coh 2.
Personally i think it looks far superior than coh2 simply because i love the colorful meditrian look than the Soviet/Russian grey of the eastern front, yes i'm aware its intentinal for the front, however i still prefer it.
Does it have its issues? Sure but what rts doesn't need a couple of patches.
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Imagine all of the cool things Coh3 would have if it was built off of Coh2.
What could have been:
1) It could have a fancy ping viewer to let you know why you are lagging.
2) It could have alternate voice line options. Like select funny or ridiculous lines.
3) It could have native language voice lines.
4) It could have a Terrain UI alpha blending toggle to turn down the obnoxious terrain colors.
5) It could have Fortnite style taunts so you can tea bag the enemies in an MP match. You could have soldiers yell stuff at a sniper.
6) It could have built in CELO menu option.
7) It could have an option to turn off or set alpha on the stupid unit ability icons covering the screen.
8) It could have intelligent ping system with recon, attack here, I have arty, etc etc
9) It could have Multiple sound stages. Washed out like it is now or tight like Coh2.
10) Black listed players. So you dont have to play with the toxic/bad person you just played with.
etc etc etc etc etc etc
If I was in charge of Coh3 it would have shipped with 100 new features. Instead we got a game with LESS features. Ooooo how exciting! A half assed game thats not even half as good as the original! Look they put in minimal effort, lets praise them!
I cant even look at Coh3. All I see is failure. Complete and utter failure. We can sit and say its because it shipped early, but some of the things I just mentioned would have taken literally minutes to add to the game. They were never even a thought. Zero vision at Relic.
This game had zero chance of expanding its player base because Relic does not play it. Every person who plays this game clocks 1000's of hours. I guarantee Relic employees avg time is like 24 hours of Coh. Every streamer plays other games then comes back to Coh in less than a week. It is that good of a game. Super high replay ability.
Coh3 should have increased the player count 4-10x over Coh2. Instead it is half. Because people feel like they are dating their sister instead of a super model.
There is nothing for me to enjoy about Coh3. A much better post question would have been what is good about Coh3. Because the answers would be much shorter. Because I feel like I had a 2019 BMW and my parents said I was getting a great new car for Xmas and they brought me a beat up Yugo from the 80's. Just gutted at how far off the mark Coh3 is.
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Played the DAK campaign a little. I've got to say the game feels alright, even some of the animations that look kind of bad are not as noticeable when playing yourself, sound and overall "ooomph" are okay to good.
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The game is getting close to decent. But from reading reviews, the Campaign is the weakest link in the play modes.
Personally, I think skirmish is in the best place. Relic put out a video series on skirmishing. So that is awesome. I have not seen them yet. But that was a great idea.
I have never played a campaign for 1,2, or 3. So I would not know good from bad. So its good to hear from someone we can trust.
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Having just tried it again for the first time since the betas - it's the off map abilities that ruin it for me. The radius, frequency, duration and amount of "skill plane" type abilities is absurd. The vast majority of off-maps would need to be reworked to be much more precise and manually targeted for me to actually enjoy the game - think CoH2 OST fragmentation bombs.
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