I'm sad
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Posts: 33
Balance issues aside it was fun, its defiantly a pre order in my book. They need to tone down the Germans and fix a bit of the U.I. elements but its almost ready.
Posts: 1379
Balance issues aside it was fun, its defiantly a pre order in my book. They need to tone down the Germans and fix a bit of the U.I. elements but its almost ready.
I could tell most players thought that axis were OP (longer Axis wait times), but really allies had excellent options for dealing with them even in the lategame. Especially the 76mm shermans from the US.
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Posts: 431
I could tell most players thought that axis were OP (longer Axis wait times), but really allies had excellent options for dealing with them even in the lategame. Especially the 76mm shermans from the US.
Axis could have the power of a wheelchair-bound Alzheimer's patient, and people would still be queuing up more as Axis because that's just how WW2 games always work.
I agree they were clearly the stronger side, though.
Posts: 1954
I could tell most players thought that axis were OP (longer Axis wait times), but really allies had excellent options for dealing with them even in the lategame. Especially the 76mm shermans from the US.
There were only a few units that seemed OP. The Tiger felt crazy-good when we were just comp-stomping as Axis but when we faced some in a couple games, they didn't make a huge impact.
The Guastatori were a bigger problem. Those felt like playing against flamethrower Penals, except that they also had smoke so not even an MG would slow them down. IIRC, they even have a snare.
I heard some complaining about the Black Prince, but didn't see one in a game.
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The Guastatori were a bigger problem... IIRC, they even have a snare.
Do they? I run into them couple of time with my tanks and didn´t see it. I only called them couple of time and didn´t really check.
Posts: 224
Do they? I run into them couple of time with my tanks and didn´t see it. I only called them couple of time and didn´t really check.
EDIT: was thinking of the Bersaglieri-Squads (they got none) not sure about the other italian Infantry tho.
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Such a tease.
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multiplayer test is over
Same
Release can't come soon enough for me.
Posts: 1379
Do they? I run into them couple of time with my tanks and didn´t see it. I only called them couple of time and didn´t really check.
I was able to bully them with the M3 Grant so idk for sure. Maybe they did but they were just toying with me, who knows? We got beat pretty hard that game.
Posts: 1954
Do they? I run into them couple of time with my tanks and didn´t see it. I only called them couple of time and didn´t really check.
TBH - I'm not sure. I was microing somewhere else when my Grehound took the damage. All I saw in the area before and after were the Guastatori. I would've like to have been able to save a replay and watch it to verify what happened.
I'd assume that they'll add saving replays to the final game. In COH2, Most of the time when I thought BS happened, it was cleared up by the replay.
Posts: 240
TBH - I'm not sure. I was microing somewhere else when my Grehound took the damage. All I saw in the area before and after were the Guastatori. I would've like to have been able to save a replay and watch it to verify what happened.
I'd assume that they'll add saving replays to the final game. In COH2, Most of the time when I thought BS happened, it was cleared up by the replay.
How I observed it, Flamethrowers do damage to all vehicles. Tanks for example take only a tiny amount of damage though.
So probably the italians roasted your greyhound a little.
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Do they? I run into them couple of time with my tanks and didn´t see it. I only called them couple of time and didn´t really check.
Yeah the Guastatori have a sticky satchel charge for whatever reason.... imagine soviet shock troops with that.
Anyways I share the sentiment of this thread... going back to CoH2 after the tech test is really rough and launch can't come soon enough
Posts: 240
Yeah the Guastatori have a sticky satchel charge for whatever reason.... imagine soviet shock troops with that
Speaking of sticky satchel, I had an encounter with Wehr parapios throwing a satchel on my MG and the satchel did stick to the unit.
I wonder if that will actually be a thing now.
Posts: 3032 | Subs: 3
Speaking of sticky satchel, I had an encounter with Wehr parapios throwing a satchel on my MG and the satchel did stick to the unit.
I wonder if that will actually be a thing now.
Oh the Fallschirmpios can be devastating, you look away for 2 seconds and your vehicle/squad is gone
Posts: 3602 | Subs: 1
Oh the Fallschirmpios can be devastating, you look away for 2 seconds and your vehicle/squad is gone
Lol happened to me with a Stuart. Me like
Posts: 33
Posts: 1954
Yeah the Guastatori have a sticky satchel charge for whatever reason.... imagine soviet shock troops with that.
Anyways I share the sentiment of this thread... going back to CoH2 after the tech test is really rough and launch can't come soon enough
Shock troops with satchel and flamethrower, what's not to hate......
20 hours of COH3 spoiled COH2 for me, will just play other stuff until release.
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