Commander Overlap a serious problem
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Posts: 168
Changing the commanders so a choice unlocks a few other tree's & linked bulletins maybe? is the best way for sure.
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for me, the vcoh2 commanders are the main thing that makes the game feel outdated.
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I also remember them saying no during one of QA sessions, can't remember if it was stream one or reddit one, but I'm 100% positive they have confirmed they will not alter old commanders in any other way then adjusting effectiveness or existing abilities.
That went out the window a bit now that they took the P4 out of one and removing Irregulars in another.
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Hope is the first step on the road to disappointment.
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That went out the window a bit now that they took the P4 out of one and removing Irregulars in another.
That was in context of soviet and ost first 3 months commanders.
Not much changes there, don't you think?
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It's not looking at vcoh through rose tinted glasses - it's just that this is a better way to implement doctrines
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If anything, it's enough of a challenge to just replace some of the dumber/ redundant abilities in certain commanders with revamped versions of said abilities, with less common ones, or entirely new ones.
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+1
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Commanders have always been poorly implemented. Needs to change.
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Good in theory, but need to be careful not to inadvertently make some Commanders too good.
There are already specific commanders that are too good. That's why you don't see most of the commanders shown here. Basilone's image instead makes all of those commanders he changed viable and unique, they all fill a role, and I don't see a single one that's bad unlike the way they are currently situated where only a few Soviet commanders are useful.
As for this idea as a whole, Relic has been reading and responding on these forums, how much you wanna bet they ignore this thread and never even take this into account. Even though it needs to be done they won't do it. Soviet commanders will continue to be a jumbled mess.
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Although for what its worth i totes agree
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But hey, it's gonna get change real soon, am I right? It's only been 2 years.
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What matters is that commanders fill their roles in unique, interesting ways, which can be done even in cases where 4/5 abilities are shared, and can be done with a linear unlock.
But, other than that, +1 to OP. There're some abilities that are too shared, some that aren't shared enough, and so much balance being neglected.
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