I agree and approve of the suggestion
It's not looking at vcoh through rose tinted glasses - it's just that this is a better way to implement doctrines
I've been playing coh1 a lot recently and I have to say, it really doesn't need any rose tinted glasses. It's still such a good game even when compared objectively to coh2, and I think much better balanced for the most part. As to commanders, I really think less is more in this situation. Coh1 had 3 commanders for each faction that were very thought out in terms of how they would play (IMO) instead of a bunch of commanders that are like "lets chuck a bunch of abilities together that theoretically seem to have a theme we can write a paragraph about". Even WFA and Brit commanders seem much less... unique in impact on playstyle when compared to coh1. The linear progression of cps doesn't help either.
Holy pudding just realized how necro'd this is. I agree with whiteflash's latest post though and by coincidence I guess my reply is relevant to it. Hopefully relic actually gives a damn about all this stuff even if they don't see it here.