Control Groups

Posts: 2272 | Subs: 1
my usual layout is 1-3 is Inf, 6 is AT guns, 4-5 is arty

Posts: 786 | Subs: 1
1- tanks
1- artillery
2- engineers

Posts: 1197
2 - MG
3 - Mortar (if any)
4 - ATG + Tanks (I like to have an Antitank combat group moving together)
5 - Engies

Posts: 321
Hi Guys, Got into coh2 again recently and would like to chat about control groups, how you organize and control them. i experimented with different layouts.
my usual layout is 1-3 is Inf, 6 is AT guns, 4-5 is arty
1 mainline inf
2 tanks
3 indirect fire
4 secondary infantry
5 engineers
6 AT guns


Posts: 3117 | Subs: 2
Mostly for artillery and high value targets like snipers.
Also in the mid game I pack all my engis into one group for easier repairs.

Posts: 192
2 tank
3 atg
4 arty
5 if I need it another arty or high value unit
6 engie
I use them extentivly, they are so usefull imo

Posts: 2272 | Subs: 1
for easier flanks i did 1-1st rifle/Gren etc.
2-2nd etc.
however then i don't have any for vehicles left
arty and pios are a must imo
for the most time i only had tanks on control groups

Posts: 773
2 - ATG's
3-7 - Vehicles
8-0 - Artillery (i start with 0 and work my way down for arty)
I've done this since pretty much day 1 and I can't live without this layout.

Posts: 3043 | Subs: 3
1-2) mainline infantry
3) most important vehicle (anti tank gun if no important vehicle is on the field)
4) pioneers except for OKW, there it's my LeIgs if I have one
But I don't think there is a "general recipe" ofc. Some people don't want to or can't play with control groups. Or they are good at using a LOT control groups at same time but personally I feel like it would get out of hand and backfire if I would use 5+ control groups

Posts: 1391
2 - Engineers
3 - Sniper or Mortar/s
4 - Light Vehicle
5 - Best Tank

Posts: 1391
1 - Sniper/Ambush squad that needs babysitting
2 - ATG's
3-7 - Vehicles
8-0 - Artillery (i start with 0 and work my way down for arty)
I've done this since pretty much day 1 and I can't live without this layout.
How do you reach all the way across the keyboard to 0 without looking?

Posts: 2184 | Subs: 2
1 - main infantry (usually two squads of Shock Troops)
2 - main tanks (usually two SU-85s)
3 - engineers
4 - support squad (usually one squad of conscripts for critical engine damage, this is all that conscripts are capable of in the late stage of the game)
9,0 - artillery support (Katyusha, ML-20)

Posts: 773
How do you reach all the way across the keyboard to 0 without looking?
I can touch type so its not really an issue for me.


Posts: 823 | Subs: 3
How do you reach all the way across the keyboard to 0 without looking?
Autohotkey.

Livestreams
![]() |
![]() |
![]() |
35 | ||
![]() |
![]() |
![]() |
4 | ||
![]() |
![]() |
![]() |
45 | ||
![]() |
![]() |
![]() |
10 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.42963.872+7
- 2.52875.876+1
- 3.303163.650+3
- 4.289112.721+1
- 5.12644.741-1
- 6.312114.732+8
- 7.13865.680+6
- 8.14760.710-2
- 9.6817.800+6
- 10.771447.633-1
Replay highlight
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger



Board Info
23 posts in the last week
67 posts in the last month
Welcome our newest member, ahhealthcare
Most online: 2043 users on 29 Oct 2023, 01:04 AM