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UKF solders. What do you think about?

17 Feb 2022, 21:41 PM
#1
avatar of Дмитрий

Posts: 33

1) Infantry Section

Dodge
Low (0.85)
Dodge (veterancy)
Medium (0.66)

2)Grenadiers

Dodge
Low (0.91)

3) Volksgrenadiers

Dodge
Low (1.00)
Dodge (veterancy)
Medium (0.77)

The British infantry is too tenacious, any thoughts on this?

(I don't mind losing because the person is better than me, but I'm not ready to lose for the reason that my opponent simply has better infantry.)
17 Feb 2022, 21:48 PM
#2
avatar of Altobelly

Posts: 14

British inf 2 OP, cause damage is high, dodging is high
18 Feb 2022, 03:21 AM
#3
avatar of Operator09

Posts: 80

There are times, it can drop other infantry like flies even in full HP. =D
18 Feb 2022, 05:29 AM
#4
avatar of leithianz

Posts: 472


(I don't mind losing because the person is better than me, but I'm not ready to lose for the reason that my opponent simply has better infantry.)


And yet here you are complaning about stats of inf. from the worst faction ATM?

They are the only base line inf. with NO AT nade. Use that fact wisely instead of jumping into tommies behind green cover.
18 Feb 2022, 15:04 PM
#5
avatar of Katukov

Posts: 786 | Subs: 1



And yet here you are complaning about stats of inf. from the worst faction ATM?

They are the only base line inf. with NO AT nade. Use that fact wisely instead of jumping into tommies behind green cover.


tommies are only ever terminators once the person who uses them puts command vehicle aura behind them
18 Feb 2022, 15:16 PM
#6
avatar of Lady Xenarra

Posts: 956

They play like WWI Tommies so use WWI tactics to beat them. Use your sandbags, MG and kill the mortar pit.
18 Feb 2022, 15:16 PM
#7
avatar of BasedSecretary

Posts: 1197

UKF infantry is good, but inadequate to carry the faction.

UKF is pretty much a meme at this point and a bad one at that. Idiotic teching, the emplacements have been nerfed. It's quite literally unplayable.

You need to spend 250mp and 50fuel (iirc) to have a fifth man, and 90muni in order to have decent firepower. AEC is way too underwhelming to take it seriously, and you can only play that faction if and only if you have 3 specific commanders to support you. Also, good luck playing with no snares on mainline infantry.

Cromwell? Pff, the other guys have Panzer IVs. Centaur AA? Good if the enemy blobs, shit in every other scenario. Churchill? Kinda nice, but way too costly for what it gives.

You are left with only Firefly which is excellent and Comet which is also excellent. If you go Royal Engies and get the British Sturmtiger it's nice.

TLDR; UKF infantry is fine, but the faction in general is in disarray.
18 Feb 2022, 16:36 PM
#8
avatar of Garrett

Posts: 309 | Subs: 1

UKF infantry is good, but inadequate to carry the faction.

UKF is pretty much a meme at this point and a bad one at that. Idiotic teching, the emplacements have been nerfed. It's quite literally unplayable.

You need to spend 250mp and 50fuel (iirc) to have a fifth man, and 90muni in order to have decent firepower. AEC is way too underwhelming to take it seriously, and you can only play that faction if and only if you have 3 specific commanders to support you. Also, good luck playing with no snares on mainline infantry.

Cromwell? Pff, the other guys have Panzer IVs. Centaur AA? Good if the enemy blobs, shit in every other scenario. Churchill? Kinda nice, but way too costly for what it gives.

You are left with only Firefly which is excellent and Comet which is also excellent. If you go Royal Engies and get the British Sturmtiger it's nice.

TLDR; UKF infantry is fine, but the faction in general is in disarray.


This is the problem imo. You need to invest so much just to get them to a state close to Grens with LMGs or Volks. You need bolster, you need to tech grenades and weapon racks. And the Wehr player? Well, he has to press lmb once and invest 60 ammo and is just as competitive as you with your enormous investment. Additionally, he gets rifle nades for free and has a Pfaust, which Tommies don't have at all.
18 Feb 2022, 17:37 PM
#9
avatar of BetterDead ThanRed

Posts: 219

revert some of the nerfs to IS, or remove nade upgrade so that it comes automatically when upgraded to tier 2.
18 Feb 2022, 18:12 PM
#10
avatar of EtherealDragon

Posts: 1890 | Subs: 1

What leithianz said. Tommies only become annoying (to me anyway) when the Brit player gets bolster and Brens early and tries to brute force you before your infantry can scale to match.

You just need to realize that what their strategy is and know that LV rush or fast medium will usually wreck them since they will be behind on fuel. Just don't take bad engagements and it's not insurmountable
18 Feb 2022, 22:37 PM
#11
avatar of IntoTheRain

Posts: 179

Their vet upgrades suck.
19 Feb 2022, 09:05 AM
#12
avatar of Support Sapper

Posts: 1220 | Subs: 1



(I don't mind losing because the person is better than me, but I'm not ready to lose for the reason that my opponent simply has better infantry.)


I don't mind losing because the person is better than me, but I'm not ready to lose for the reason that my opponent simply has access to better supports/tools non doc.
19 Feb 2022, 11:02 AM
#13
avatar of VonManteuffel

Posts: 97

Problem with UKF is they're the only faction starting with a mainline for free. When Relic decided to put Royal Engineers in T1, they should just have swapped them wit RE. Therefore Brits would start with a pioneer squad just like all other factions do. But they missed the chance to balance this. So we have Tommy blobs for many years now...

But Tommies themselves are not OP. As Ost, you have PGrens, as OKW Obers. Just build them and you shred Tommies.
19 Feb 2022, 13:19 PM
#14
avatar of aerafield

Posts: 3032 | Subs: 3

Tommies are a good squad per se, but they have some significant tradeoffs as others mentioned:

- they need to be in cover to get their massive RoF bonus and -5% received accuracy. Out of cover they are inefficient for 270mp

- no snares

- you need to invest 35-50 fuel (bolster and racks) in side upgrades for them if you wanna keep up in the mid game. That is super expensive and can cripple your vehicle economy

- due to their mediocre vet bonuses they scale horribly into the late game, to a point where it's impossible to win vs vetted grens, fusiliers, obers and JLI unless you use doctrinal abilities like the command vehicle or "Assault"
19 Feb 2022, 14:35 PM
#15
avatar of MassaDerek

Posts: 197

Tommies are a good squad per se, but they have some significant tradeoffs as others mentioned:

- they need to be in cover to get their massive RoF bonus and -5% received accuracy. Out of cover they are inefficient for 280mp

- no snares

- you need to invest 35-50 fuel (bolster and racks) in side upgrades for them if you wanna keep up in the mid game. That is super expensive and can cripple your vehicle economy

- due to their mediocre vet bonuses they scale horribly into the late game, to a point where it's impossible to win vs vetted grens, fusiliers, obers and JLI unless you use doctrinal abilities like the command vehicle or "Assault"


You should give them Vickers K LMGs instead and keep them close to a M3, they have performed much better this way for me and are more flexible than bren sections
19 Feb 2022, 15:56 PM
#16
avatar of Kurobane

Posts: 658


- they need to be in cover to get their massive RoF bonus and -5% received accuracy. Out of cover they are inefficient for 280mp



Would have to agree with you that for 280mp they are inefficient when out of cover.

Since UKF has to choose to between Hammer and Anvil, I personally would like to see the cover mechanic always on via unlockable upgrade once you choose Hammer. Not only would it fit thematically with Hammer but would give you a choice of having an upgrade for your Infantry Sections, or choosing to upgrade your Royal Engineers with Anvil.

I personally almost always go Anvil due to the Royal Engineer upgrade repair speed bonus but if Hammer had an upgrade like the one I mentioned above it would make me consider going Hammer more often, especially against OKW.
19 Feb 2022, 16:35 PM
#17
avatar of aerafield

Posts: 3032 | Subs: 3



You should give them Vickers K LMGs instead and keep them close to a M3, they have performed much better this way for me and are more flexible than bren sections


if it's a mid-close range combat map, sure. Other than that this makes no sense. The weapon profile of the Lee Enfield doesnt fit to the Vickers K which is basically a BAR clone. Lee Enfields have good longrange but at short range they have less damage than Volk K98 (and way less than Gren K98)
19 Feb 2022, 19:02 PM
#19
avatar of Klement Pikhtura

Posts: 772

I don't understand, why would you even consider getting Vickers K over Bren for a long range squad. It makes sense giving it to Officer, Raid Tommies and perhaps engies, but not for Regular Tommies.
19 Feb 2022, 20:17 PM
#20
avatar of MassaDerek

Posts: 197

I don't understand, why would you even consider getting Vickers K over Bren for a long range squad. It makes sense giving it to Officer, Raid Tommies and perhaps engies, but not for Regular Tommies.


Well, it's mostly due to me liking the VGO by itself due to it's high ROF/beefy sound effect, but having your IS upgraded with 2xVK does eliminate their primary weakness of getting rushed by more CQC oriented squads like Fusiliers/MP40 volks/assgren etc.They'll lose in return long range against Obers/vetted LMG grens but mid range it's a very even fight, and you'll dominate both of these squads close range.

When I use the SWR commander I like to build 4xIS, and by the time I get the M3 halftrack I have like 170-250muni approximately in reserve to upgrade them with at about the 7-10minute mark depending on my CP situation.

They can go toe to toe with feuersturm MP40 volks/early pzgrens whilst beating them at mid-long range.
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