British inf 2 OP, cause damage is high, dodging is high |
Situation from my game that happened yesterday:
Flanked 120mm by 2 squads of PGrens, grenades out and CQC. 120mm team really dont give a f...k about 2 PGrens, just retreating.
I think, that mortar, which better in range, damage, abilities than stock 82mm team, must havent survivability like a god damn terminator. Strong long range unit virtually immortal for flanking by Axis assault units! If we imagine same situation, when GrW or ISG get flanked by 2 squads of conscripts - it well be death sentence for artillery team. |
Or redeploing ability, to change spotted place |
No thanks, but I appreciate yoy taking the time to read my post at least.
You are obviously dont understand problem. |
In fairness, I think most OKW players would prefer a cache over (typically imho) 1-3 uses of salvage over early-to-mid game. Late game it doesn't mean much due to fuel drowning. Better off stealing weapons teams (yes even Maxim) than salvaging them imho.
But it won't be changed so \o\
Fully agree |
I don't take issue with the rest but this:
120mm is supposed to be a superior indirect fire piece you pay a premium for. Again I definitely think reinforce should cost more but when you get the 120 the point is to totally decimate static teamweapons play utterly. And really static gameplay in general.
The thing is that--I've found--the only way to really do damage to blobs with the 120 is either luck or having a pair of MGs to suppress. Otherwise you're very vulnerable to infantry actually getting in your face.
So the 120mm is very effective against teamweapons, but meh against blobs unless you get some MGs there to slow them down. And if that happens, you're very vulnerable to panzerwerfers.
So I think it's a good give and take. I am starting to understand why the OP wants to make it less survivable.
It's just that games where I go for the 120mm is not an auto win. Against G43 pfusies the 120mm will get outflanked and decimated if you're not careful. And a stuka softening up any support weapons prior to a push is devastating as well.
And again again, I'm 4 digit teamgames player so take my opinion with a grain of salt.
Well, 4x4 not about skill, so u can leave this topic |
Nope. Cause ground attack countering all Axis smoke abilities. Its unfair, cause Ostwind cant supress runnig blob, but 4x german squads just annihilated by Centaur |
I'd say after the formation change, 120mm became more prone to wiping from grenades and rocket arty. The change is definitely noticeable.
What rocket artillery did u mean? Panzerwerfer? It cant wipe even 4x crew AT cannon. Stuka? It cant shoot in one point, so only 1-2 rockets reach the target.
About grenades - SO OP PG`s grenade -> killing 1-2 soviet slaves and there are calmly retreating |
OKW have in 1 doctrine Sdkfz 221, but it cost too many resourses. Fuel and Ammo caches must be added to OKW, like in other factions. |
Fully agree, Maxim is OP cause 6x crew (uber-survivability)mortars cant counter it, too fast changing sectors and nice suppresive fire. Needs to be nerfed, because Maxim spam really enrage me. Also ZIS cannon can support Maxims with artillery/AT |