M42 AT gun
Posts: 159
I have to stay clear here. I mostly play 4v4 and 3v3 and usually rank around 70 on the ladder.
If I am not mistaken, 4v4 is the best environment for the M42 since there are very few flanking opportunities, which means many vehicles need to charge the AT gun frontally. Even in this case, many of my opponents show very little fear when facing the gun and just kill it purely by charging it, even with their lightest vehicles. I can't imagine how bad this gun can perform in 1v1 and 2v2, in which flanking is normal. And for the most, why the heck it needs 2 CP? In some cases, when I tried pure T2 build, the M42 will always come much later than the Zis3. After the penal received its third AT rifle, I seriously see no actually meaningful use for the gun.
My friends and I have been discussing some changes for the gun. I have posted them as a poll questions. Please feel free to agree or disagree.
Posts: 13496 | Subs: 1
The larger the MOD the sorter the window of opportunity for units to payback the investment.
When it comes to flanking the M-42 is better the many other ATGs due to fast tracking.
Posts: 1515
You don't.
Seriously, don't. 80 dmg with 117 far pen means that you should just throw a satchel on it after the 8 minute mark. And the 2CP means that it doesn't come out much sooner. So just invest in a ZiS, or one penal ptsr battalion
Posts: 600
Posts: 658
I always felt that the Soviet M42 AT Gun should have been a stock option built in T1 along with Penals and the commander ability would instead be HE shells for the M42/ZIS and possibly even the SU-76.
For example OKW has Heat Shells, The Commander ability would be basically be a copy of that but High Explosive shells for the units I mentioned above. Pay Ammo for a few shots to damage infantry.
Posts: 61
Posts: 2184 | Subs: 2
Posts: 1660
Posts: 1660
It's nice for penal builds to give you an extra response to light vehicles. I think bringing down the CP requirement would be fine but personally I think it's usually only built around the 2CP timeframe anyway.
Basically. What's the point of lowering it to 2 CP (the most picked option)
What happens before 2 CP that makes it worth picking an M42?
Penals will soft counter a 221 anyway
Posts: 1289
It can get a x models cap per shot and a cooldown after switching. Or be a timed ability.
In return a range increase so that it doesnt have to hug the enemy to be able to shoot.
Or have its ai round supress.
Posts: 2272 | Subs: 1
M-42 is far better suited for 1vs1 than for 4vs4.
The larger the MOD the sorter the window of opportunity for units to payback the investment.
When it comes to flanking the M-42 is better the many other ATGs due to fast tracking.
can someone say skippy h must do a 15 m42 spam game
Posts: 281
The M42 was obnoxious pre-nerf in 1v1
PLease dont ever touch it again
Posts: 1890 | Subs: 1
Posts: 786 | Subs: 1
The AT's probably fine, although it completely falls apart after actual tanks arrive. I'd say that the shrapnel range should be increased (maybe at even vet or when you build T-4), or the AT gun cost reduced to like 200, I really cant see this being worth 240mp in it's current state.
Unrelated, but the completely competent mod team decided to fix this little AT gun faster than they're fixing the sturmtiger right now, its hilarious
Posts: 956
Posts: 786 | Subs: 1
Urban Defence has left many a player with PTSD.
unrelated: I played with urban defense against the okw sturmtiger doctrine on la gleize, it was, despite victory, a very agonizing experience
I think that the skilltiger will leave many people with PTSD, more than the peashooter AT guns
Posts: 5279
For its cost you can get a lot of value out of it, but don't forget that combat isn't the only aspect of the game that is valuable!
Posts: 13496 | Subs: 1
the M-42 AT gun is kinda trash, the shrapnel range is pathetically small and puts it into direct enemy fire, practically useless in a lot of situations.
The AT's probably fine, although it completely falls apart after actual tanks arrive. I'd say that the shrapnel range should be increased (maybe at even vet or when you build T-4), or the AT gun cost reduced to like 200, I really cant see this being worth 240mp in it's current state.
Having M-42 fire AI rounds that out-range small arm fire has been tried and the unit was op.
Unrelated, but the completely competent mod team decided to fix this little AT gun faster than they're fixing the sturmtiger right now, its hilarious
I am not sure why some people feel the need to trash talk the MOD team or to accuse of being biased but one in this case it completely of mark. The MOD team has nothing to do with timing of patches, that decision comes straight from Relic.
Posts: 321
Stealth moving is not to be underestimated.
Posts: 1660
AT Wise I think it's fine for it's cost, ROF, and perks like FOW Tracking and Camo. I wouldn't touch 2CP or else it'll be the new "Panic Puma" where it's always there so you never get punished by fast LVs. I do agree that the AI rounds were probably overnerfed. Might be cool if it was turned into Greyhound-like ability so you can't just cheese with mass M-42s.
The difference with the panic puma is that the puma is a mobile at unit. Changing it to 0 cp wouldn't change anything
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