Soviet:
Headquarter: 200 MP
Ostheer:
Bunker: 150 MP for bunker + 60 ammo
Infantry: Veterency 1 + 10 ammo for each usage
OKW:
Battlegroup: 70 MP 15 fuel for truck + 150 MP 10 fuel for convert + 50 MP 10 fuel for upgrade
= 270 MP + 35 fuel
Sturmpioneer supply: 45 ammo 3 usage
USF:
Ambulance: 250 MP + 10 fuel + 2 pop cap
UKF:
Medic squad: 180 MP + 30 fuel for Platoon upgrade and 180 MP and 2 pop cap for squad
= 360 MP + 30 fuel + 2 pop cap
Infantry upgrade: 45 ammo
As you see OKW has a hard time reaching free medic and needs a lot of resources and time.
UKF can get free medic after squad upgrade so they haven't issue.
Ostheer need a unit in base to build that bunker so it takes time.
As you see for the soviet it's easy to get medic.
USF is easy too. also, they have powerful medic (ambulance is powerful and it worse 10 fuel).
For UKF if you go medic it's hard to reach and if you go infantry you get it easy and you don't need even MP but harder to macro so they are medium for that. (in my opinion, it's still easy)
Ostheer has medium timing and resources. ( As I say free medic not 10 ammo for each use ) I just don't understand why I need to use time for one infantry to build bunker. other factions can get it only from upgrades.
Imagine you need to retreat most of your troop and for medic, you have to waste a lot of time and the other players can push forward while you do that. keep in mind Ostheer is defensive in the early game.
For balance I suggest an upgrade like infantry section to get a free medic, instead of 1 veterency and 10 ammo for each time.
Or add upgrade in HQ with exact same resources.
OKW has a very very hard time. if you need a medic technically you should skip mechanized.
There is no way to get medic for free only. if you go battlegroup you get access to support gun and mg (without mechanized upgrade) so I understand why these resources are needed, but why there is no other way to get only medic for free?
35 fuel is too much for medic. I think for balance this it's better to make medic in headquarter too. or at least make it cheaper for medic only and remove mg and support access for this.
If you want to go mechanized and free medic, you will lose a lot of fuel and since you have very expensive tanks, you will lose for sure
I think that's why OKW is weaker. usually, players go to battlegroup and they don't have a light tank. they should wait for panzer 4 and need a lot of macro and experience to handle enemy light tank with short range AT and panzersherek upgrade.
UPDATE
for clarifation
- Free medic mean once you spend resources you get it until the end game
- For OKW I don't care about MG or support gun that I can get from tech truck, I'm talking about a medic, so don't tell me for this much resource you can get other units
- Back tech for OKW only work in the late game, usually player do that if they want to go king tiger
- I see a lot of players use OST bunker from teammates, because they want to go mech. if you don't have a good teammate you have a hard time
- I'm not saying get OKW big early advantage, at least give okw medic in mid-game if they go mechanize
- Lot of player say OKW has big early advantage. without medic, all unit in this game are week even shock troop. so dont compare like this.