In my games i find that the combi of lv and ai upgrades for inf being very strong (this especialy true for okw) Those are quite manageble indavidualy.
In terms of dps and stopping power axis lights mostly dont fall short to the allied lv's. Most also have acces to smoke stock or via doctrines. Allied at early on isent as potent as axis at is.
The t70can fight axis lights yes but its not close to being great at it. It takes quite a few shots for it to kill a light.
I believe if the su76 comes early enough to able to put pressure on the flacktrack okw will be forced to go puma or raketten early on. This way soviets dont face ai upgrades and ai lv's always. Same goes for osther plays with flametrack or doctrinal clown track wich can hulldown. This way you dont need the t70 to carry the game.
I'll make it short because otherwise this might derail into a T70 topic. Note ahead though your LV does not need to kill the enemy LV, it is often enough to stop it from chasing and wiping your squads.
As Soviets you have 2 options:
- vs OST 222 or 251, the T70 is sufficient to hold both back. An SU76 would mean investing double the fuel and more MP to counter a way cheaper vehicle. Apart from countering an OST LV, the SU76 would be mostly useless. Although the SU76 performs okay vs Ost P4, it's usually not worth the T4 delay. T1 builds can rely on PTRS Penals/Guards instead, T2 builds on the ZiS which also scales better into the late game.
- vs OKW, the SU76 counters the Luchs very nicely. A T70 provides still enough stopping power to neutralize the Luchs. The Luchs does not burst though, so it is still susceptible to PTRS Penals in T1 or ZiS in T2. Additionally, your SU76 will be a complete misinvestment once the enemy P4 rolls out.
Combine this with the fact that the SU76 can't support your infantry, so building it will also mean giving up map control without the option of a quick T34.
The unit is fine with its stats. Compare it's performance and price against Ost T3 builds, it does alright. But there is just no window or role in which you'd really want to buy one. If we assume the SU76 is decently priced for its performance but is not bought because of other reasons (timing, niche, factional reasons etc), buffing it is highly risky and could make spam strategies meta again.
The SU76 was spammed until it lost its free barrage. At this point it could not provide the infantry support that Soviets desperately need between 5-15 minutes (plus the fact that call ins got removed since SU76 builds at the time often did not tech to T4 or teched very, very late). Now you get neither early shock value, nor the ability to survive in the late game.
This is simply a personal attack that is being used in an attempt to derail the thread.
When most tanks have 640 health, there isn't a significant difference between 120 and 140 damage. When the SU76 is paired with another AT (either a ZIS or SU85), it will take 3 volleys to kill a tank whether the damage is 120 or 140. Unless there is a special Vipper version of COH where you win the game based on the number of times you almost kill a tank, there is no significant advantage to 140 over 120.
In the AT department I agree. The bonus only works if you use SU76 in tandems. But Vipper was talking about the vet bonus also applying to the barrage.