Don't forget that the ST also has 14 max AoE
Does it mean that it deals damage up to 14 models? Could you please elaborate?
Great post and comprehensive head-to-head comparison.
All things considered I would say the unit is overall good to very good, depending on the game mode it's used in, but not OP.
In terms of effectiveness the ST is probably on par with the AVRE in most areas, give or take a few.
As you've already pointed out its biggest advantage is the slightly greater range that, in conjunction with the improved projectile collision, allows the ST to engage - and often wipe - units from beyond their range of vision. The AVRE on the other hand can't do the same unless hiding behind a sight blocker. However, this is somewhat remedied by the fact that retreat wipes are a little easier to pull off with the AVRE as a result of the lower aim time and, most importantly, having a turret.
Other than that the lethality of both units is essentially the same; the ST has quite a bit less OHK range than the AVRE but makes up for that with the vastly greater max AoE (14 vs 8 m), which lets it nuke wounded squads a lot easier with more margin for error with regards to aiming.
With respect to the pick rate I'd say the recent spike in popularity is probably more a temporary phenomenon, just as with the new B-4. Not to mention that other parts of the Elite Armored make the doctrine a solid pick regardless of the ST being called in in every game or not. Hence I think it remains to be seen if this surge in popularity will last and if this is truly an indicator for the ST overperforming.
The issue is the range, amount of health and VET4 bonuses. With AVRE you atleast will see it most of the time, and it is also still somewhat inconsistent (see screenshots below "Example of undershooting AVRE"). It used to be high risk high reward unit. Seems like the "high risk" part was removed, while high reward part was not adjusted. For example it is still possible to build both ST and KT.
I asked few streamers (The Angry Dutchman, Jibber, Elpern, Siberian and Baoliang) and the answers were ranging from "batsh*t broken" to "extremely strong". I would not have created a thread, if there was an absence of consensus about the unit in the first place.
1. way to tanky (1440 HP at vet 2).
2. is able to shoot from the fog of war with selfspotting at vet4. At least with AVRE you can see where it is shooting.
3. It comes too early and already paired with a great doctrine that counters high hitpoint armor with HEAT rounds, making units like comet, t34-85, E8 etc less effective. And good luck even diving on that thing, considering how the game punishes such moves with mines, fausts and AT guns.
The unit is toxic and nerve racking to play against, especially vs double rax build. Nerve racking and toxic destroys the mood and I'd like to have fun while playing it.
This is similar situation like with ISU, that used to be completely broken (in teamgames including 2v2), except with ST you need to pay 5x attention during a game, or else you have a good chance of losing it.
Units that are in the conflict with the core idea of COH2 as an RTS (unit preservation) should not be highly effective or nowhere near meta, regardless of which faction owns one
So pretty much I'm ok with AVRE and ST at any level below OK and hoping a lot of people share my sentiment.