Login

russian armor

Capping mechanism

14 Jul 2021, 18:45 PM
#1
avatar of Esxile

Posts: 3602 | Subs: 1

Do we know why devs decided to follow with the Coh2 capping mechanism over Coh1? I always though Coh1's were better in term of gameplay.

What's your opinion?

14 Jul 2021, 19:09 PM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

Because CoH1 one was shit and took away control from the squad on contested point?
14 Jul 2021, 20:29 PM
#3
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

jump backJump back to quoted post14 Jul 2021, 19:09 PMKatitof
Because CoH1 one was shit and took away control from the squad on contested point?


And forced the player to make a strategic decision to risk the cap or defend the position, something COH2 players never understood because they could just a-move their MG's across the map and cap and lock down sectors all at the same time. All part of the "COH2 is the noob friendly version of COH1" mantra.
14 Jul 2021, 20:53 PM
#4
avatar of Esxile

Posts: 3602 | Subs: 1

Not necessarily noob friendly but yeah adding a strategic layer and mitigating difference of power between starting units around capping engagement.
14 Jul 2021, 21:43 PM
#5
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

That they could had made the best out of both worlds.

Manual capping is faster, while staying on point is slower. Support weapons caps slower since they can't manual cap.
14 Jul 2021, 21:48 PM
#6
avatar of Esxile

Posts: 3602 | Subs: 1

That they could had made the best out of both worlds.

Manual capping is faster, while staying on point is slower. Support weapons caps slower since they can't manual cap.


Imo its to much of complication, the game should remains simple but complex in its mechanisms
14 Jul 2021, 21:56 PM
#7
avatar of DonnieChan

Posts: 2272 | Subs: 1

jump backJump back to quoted post14 Jul 2021, 20:29 PMBudwise


And forced the player to make a strategic decision to risk the cap or defend the position, something COH2 players never understood because they could just a-move their MG's across the map and cap and lock down sectors all at the same time. All part of the "COH2 is the noob friendly version of COH1" mantra.


i remember the cap hopping from rifle men because of the 1,5x cap speed

and the cap reset from the jeep and the krad

lol what a BS.

14 Jul 2021, 23:59 PM
#8
avatar of jagd wölfe

Posts: 1660

jump backJump back to quoted post14 Jul 2021, 20:29 PMBudwise

All part of the "COH2 is the noob friendly version of COH1" mantra.

Are we talking about the coh1 with US blobs of anti everything death, anti everything Panther tanks, M18 sniping models at each shot,...?
jump backJump back to quoted post14 Jul 2021, 20:29 PMBudwise

a-move mgs

In your dreams maybe
15 Jul 2021, 00:41 AM
#9
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post14 Jul 2021, 18:45 PMEsxile
Do we know why devs decided to follow with the Coh2 capping mechanism over Coh1? I always though Coh1's were better in term of gameplay.

What's your opinion?



COH2's mechanism is better but the flags look dumb and create pathing problems. I don't see why they have to have a flag.
15 Jul 2021, 00:58 AM
#10
avatar of Vermillion_Hawk

Posts: 224

Company of Heroes 1's capture mechanic was ridiculously exploitable. Vehicle pushing might be considered a "legitimate strat" by some but it was obnoxious and just felt bad to use or have it used against you. Iron Harvest tried Company of Heroes 1's capture mechanic and it's one of the many things that failed hard in that game.
15 Jul 2021, 01:10 AM
#11
avatar of Mr. Someguy

Posts: 4928

I never liked CoH1's capping mechanics and I'm glad they didn't bring them back.
MMX
15 Jul 2021, 04:09 AM
#12
avatar of MMX

Posts: 999 | Subs: 1

That they could had made the best out of both worlds.

Manual capping is faster, while staying on point is slower. Support weapons caps slower since they can't manual cap.


i like this!

judging by the comments so far i think it's safe to conclude that both systems have their pros and cons and an amalgamation of coh1 & 2' capping mechanism could actually remedy many points of criticism. would really love to see this getting tested at least, but if for whatever reason it turns out to be "either or" i'd probably stick to coh2's capping mechanics.
15 Jul 2021, 05:13 AM
#13
avatar of Porygon

Posts: 2779

jump backJump back to quoted post14 Jul 2021, 20:29 PMBudwise


And forced the player to make a strategic decision to risk the cap or defend the position, something COH2 players never understood because they could just a-move their MG's across the map and cap and lock down sectors all at the same time. All part of the "COH2 is the noob friendly version of COH1" mantra.


This.
15 Jul 2021, 06:00 AM
#14
avatar of mrgame2

Posts: 1794

i think the capping in coh3 isnt that obvious, you cant tell whether your unit is capping. hope its just pre alpha missing the visual indicators
15 Jul 2021, 06:11 AM
#15
avatar of Kurobane

Posts: 658

jump backJump back to quoted post15 Jul 2021, 06:00 AMmrgame2
i think the capping in coh3 isnt that obvious, you cant tell whether your unit is capping. hope its just pre alpha missing the visual indicators


The UI is just garbage
15 Jul 2021, 06:45 AM
#16
avatar of mrgame2

Posts: 1794



The UI is just garbage


after my hands on, i think the ui is fine.
you can have some choice to reorder part of it.


the biggest problem is the camera/mouse panning, too laggy
15 Jul 2021, 08:01 AM
#17
avatar of GiaA

Posts: 713 | Subs: 2

jump backJump back to quoted post14 Jul 2021, 20:29 PMBudwise


And forced the player to make a strategic decision to risk the cap or defend the position, something COH2 players never understood because they could just a-move their MG's across the map and cap and lock down sectors all at the same time. All part of the "COH2 is the noob friendly version of COH1" mantra.




1. As a general point: CoH2 top level skill has exceeded old school CoH1. Today's top CoH2 players > Symbiosis, Aimstrong, Aljaz, Sepha etc. It used to be the other way around until around 2016 but the "CoH2 is for scrubs" meme is outdated in 2021 I'm sorry.

2. A multiplayer game can't really be noob friendly by design. A game is noob friendly if the playerbase is bad at it. If a game is "easy", it's "easy" for both sides. Difficulty is 100% dependant on your opponent.

3. Both systems offer depth in their own way. You exclude the advantages of the CoH2 system and emphasize the advantages of the CoH1 system. CoH2 allows for direct counterplay to stop a crucial cap which is absolutely huge. In CoH1 you can't stop a cap unless you pin or kill the unit. So at the centre vp the late game basically becomes you cap -> I cap -> you cap -> I cap ad infinitum. In CoH2 you actually need to decisively win the engagement before you can cap which shifts the focus away from the "throw shit into the meatgrinder trying to neutralize the mid vp" type of late game.

4. If the mapmakers do a good job and don't put green cover in capping circles and sandbags don't become too abundant there will actually be trade offs similar to those in CoH1.
15 Jul 2021, 13:29 PM
#18
avatar of ZeroZeroNi

Posts: 1563

jump backJump back to quoted post14 Jul 2021, 20:29 PMBudwise


And forced the player to make a strategic decision to risk the cap or defend the position, something COH2 players never understood because they could just a-move their MG's across the map and cap and lock down sectors all at the same time. All part of the "COH2 is the noob friendly version of COH1" mantra.

m8 krad/schwim pushing was thing, which was even more BS than a-moving and capping with mgs.
15 Jul 2021, 14:21 PM
#19
avatar of Lady Xenarra

Posts: 956

No I will not miss the capping exploits, one of the many things about COH 1 which forced me to uninstall it. If this means we have ppl capping under MG fire without giving a damn, for a time, it's still better than the old design.
Pip
15 Jul 2021, 14:47 PM
#20
avatar of Pip

Posts: 1594

jump backJump back to quoted post15 Jul 2021, 08:01 AMGiaA




1. As a general point: CoH2 top level skill has exceeded old school CoH1. Today's top CoH2 players > Symbiosis, Aimstrong, Aljaz, Sepha etc. It used to be the other way around until around 2016 but the "CoH2 is for scrubs" meme is outdated in 2021 I'm sorry.

2. A multiplayer game can't really be noob friendly by design. A game is noob friendly if the playerbase is bad at it. If a game is "easy", it's "easy" for both sides. Difficulty is 100% dependant on your opponent.

3. Both systems offer depth in their own way. You exclude the advantages of the CoH2 system and emphasize the advantages of the CoH1 system. CoH2 allows for direct counterplay to stop a crucial cap which is absolutely huge. In CoH1 you can't stop a cap unless you pin or kill the unit. So at the centre vp the late game basically becomes you cap -> I cap -> you cap -> I cap ad infinitum. In CoH2 you actually need to decisively win the engagement before you can cap which shifts the focus away from the "throw shit into the meatgrinder trying to neutralize the mid vp" type of late game.

4. If the mapmakers do a good job and don't put green cover in capping circles and sandbags don't become too abundant there will actually be trade offs similar to those in CoH1.


"Noob friendly" is genuinely something you can ascribe to a multiplayer game. I'd say that a game with a low skill ceiling is pretty "noob friendly". The skill floor is somewhat less important, actually.

If the game can be played optimally with little effort then terrible players and good players are basically indistinguishable, which is definitely what i'd call "noob friendly".


Arent the descriptions you're giving of capping CoH1 and 2 the reverse of what you're stating? Surely your unit having to put itself at extreme risk to capture a point (by entering an animation/becoming vulnerable/unable to retaliate to attack) makes clearing an area vital before capping can occur?
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
aerafield: @LimaOscarMike I would say nowadays is a decent time to try CoH3. If you loved CoH2 however, there is a solid chance you're gonna dislike CoH3
Yesterday, 17:04 PM
LimaOscarMike: My laptop can't even run COH3. Should I get them on my Series X or is it dead yet?
Last Saturday, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
Last Saturday, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
Last Saturday, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM

Livestreams

unknown 65
unknown 314
unknown 6

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

459 users are online: 459 guests
0 post in the last 24h
6 posts in the last week
37 posts in the last month
Registered members: 53861
Welcome our newest member, dentistfinder
Most online: 2043 users on 29 Oct 2023, 01:04 AM