But 85 still suffers from the same problems EZ8 suffers from anyway. Point is, IF EZ8 came with an overall better commander, it would have been fine addition to the army. But EZ8 is a "selling point" of the Rifle company, because other abilities are garbage. But EZ8 was never supposed to be a selling point of it, its just all the nerfs of the commander made it look like it is.
Its just the fact that EZ8 comes with USF version of ostheer "joint opperations" commander. Very specific, inflexible and fitted only for a specific type of play.
So you have 2 options. Buff the commander or buff E8 or hybrid. This patch had done neither or 3. It tried to be a hybrid. E8 and the commander were buffed, but ever so slightly.
E8 got an option of being a cretin version of the Jackson and the commander got some small gimmicky buffs that really don't change anything. Maybe (big maybe) in the 1v1 they do mean something. 2v2+, nope.
In my opinion,
E8 should have gotten a price increase along with 800 HP, 240(or 235) armour, speed/accel buffs and a slight penetration buff.
Compared to the Comet, it would be slightly cheaper and would probably not be a huge power spike in terms of timing. Timing could be adjusted by longer build time or something. Veterancy would probably need some looking at, especially the radio net. 240 armour/800 HP tanks en-masse would most likely be OP in teamgames with radio-net. Or maybe add some buffs, like the penetration one, or 45 range through veterancy.
That way the E8 would brawl a lot easier, would bounce a little bit better and would survive a snare + 4 tank hits.
USF would get a commander with a lategame tank that would still lose to Panthers, but would actually demolish OKW P4 and bounce more reliably AT shells.
I would also swap the current halftrack with the mortar halftrack.
Commander gets:
Good anti-blob platform through the possibility of dual mortar HTs (dual paks shoot too slow and shells take too long to land with mediocre AOE profile to actually hurt blobs, only good for static sh**).
A true premium tank that can actually demolish medium tanks, arrives after the mediums, costs more and loses to Panthers which would arrive somewhat later than the E8 to overshadow it, BUT, the E8 would be much more active through it's speed/accel and the possibility of a late-game Hail Mary.
That's a commander I would definitely pick in 3v3.
Mobile? Check
Late game? Check
Anti-blob? Check
Commander weakness? LeFH, heavy tanks. Would have to go for Jacksons for that. Population management. If you want 2 Halftracks to counter blobs + infantry you gonna need to sacrifice one E8 for the population.
Just my two cents.