AT satchel and Sprint a combination that should be avoided...
It's an easy fix, just make them share a cooldown. Like 20secs or so, that way that can be used in conjunction. Or just give rifleman the 3 Thompson upgrade.
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AT satchel and Sprint a combination that should be avoided...
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At the moment there is no point on wasting fuel on anything unless its a Jackson/Calliope
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Other modes also exist. 1v1 resolves more around cost efficiency per unit and less around raw power. That is why the 76mm was such a dominant pick there, while barely ever being used in larger modes. E8 and Rifle Co seem to be doing well in 1v1 since the patch with it being the third most picked commander and USF win ratio being 49% (top 200) to 55% (all games).
https://coh2stats.com/stats?range=week&statsSource=all&type=1v1&race=usf&timeStamp=1624838400
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Other modes also exist. 1v1 resolves more around cost efficiency per unit and less around raw power. That is why the 76mm was such a dominant pick there, while barely ever being used in larger modes. E8 and Rifle Co seem to be doing well in 1v1 since the patch with it being the third most picked commander and USF win ratio being 49% (top 200) to 55% (all games).
https://coh2stats.com/stats?range=week&statsSource=all&type=1v1&race=usf&timeStamp=1624838400
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Not picked, just on the loadout. I had it on my loadout since the patch now but I never use it further than the tests I did on the first week.
Not that I disagree that the Ez8 can be useful on 1vs1.
Then your analysis of USF stat are... helpless.
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Gonna repeat my last question : does tank commander increase accuracy of hull and coaxial MGs?
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There was a patch some time ago that gave it a huge HP Boost as it was a glass cannon before since it used to be like paper and die in like 2 hits.
Personally I wouldn't mind seeing the Jackson return to that if it meant USF got the Easy 8 as a stock unit to screen for the Jackson.
At the moment there is no point on wasting fuel on anything unless its a Jackson/Calliope
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