Login

russian armor

Weapon profiles.

22 Apr 2021, 07:34 AM
#1
avatar of Vipper

Posts: 13496 | Subs: 1

Relic:

"Small Arms Weapon Profiles
The goal is to improve tactics by better defining unit roles; thereby, increasing the importance of unit positioning relative to cover. A weapon profile defines the distribution of damage over distance. Previously, the profiles were generally flat and did not fully characterize the strengths and weaknesses of a squad. Now, a Pioneer squad with a MP40 submachine gun has a very high damage output at close range but a substantially lower damage output at max range. The distribution of damage is no longer blended between ranges; this combined with the increased weapon lethality should reduce the tendency to rush infantry at one another.

Keep in mind the weapon profiles represent the damage output of only a handful of units in live. Each profile will see an increase or decrease in damage output depending on the squad’s value. For example, a 100 manpower pioneer squad might do less close range damage than a 300 manpower Grenadier squad despite the pioneer MP40 submachine gun being a close range weapon. Hence, the value of a unit scales the weapon profile accordingly."

"Infantry Combat Tuning
The intent of these changes is to better define the strengths and weaknesses of each core unit relative to one another. We wanted to better define how each core unit should engage their perspective targets. For example, in a Grenadier vs. Riflemen match up, the Grenadiers want to maintain range. This is now a valid tactic, where in the past it was not. An integral element to this iteration is the introduction of received accuracy in place of raw damage. This was used in instances where additional fire power was not necessary in maintaining the established unit relationships. For example, Grenadier long range fire power is high enough to establish the unit’s relative relationship with other units, allowing us to increase their durability instead. As a by-product of this shift, short and mid range units should have an easier time closing in on their target."



Maybe we just have a fundamental disagreement on what weapon profiles actually even are. You seem firmly convinced all semi-automatic rifles must have high close range damage followed by a steep curve with zero deviation, and I disagree with that.

It has less to with what I think and more to do with what Relic thinks. Relic thinks that weapon of with a same profile should have DPS curves that similar.



It having similar DPS to the Kar 98k is irrelevant to whether or not it's got a Carbine profile.

Having similar DPS is irrelevant but you wrote:
"It still has a DPS curve, one very similar to Grenadiers Kar 98k in fact," and since semi auto and bolt action have different curve is can not have both.


It's very simple, the shallower damage curve on the SVT only gives it a moderate boost at range because of it's unusually low near damage for a Semi-Auto Rifle. However the G43 has exceptional near damage for a Carbine, therefor applying the DPS curve to it would result in a rifle with a lot more power over range.

SVT does not have "unusually low near damage for a Semi-Auto Rifle" it has lower damage because it is available to 6 entities. Grenadier G43 has a high close DPS because it available only are 2 entities and those 2 weapon have to carry the whole squad.

If changes the G43 curve to stray line between the range 6 to range 35 the end result would be that G43 grenadier will have a boost of something in line 7.5-8 DPS in range 20 and that would make the weapon better than BAR. I am not sure you would want that.


Says the person who launched this debate about the SVT. I came here with a simple suggestion and used the SVT as a reference, but you've got a vendetta against the SVT's damage curve and derailed the discussion by making it about the SVT instead of the JLI G43.

No this completely unfair. I have no vendetta with anything or anyone. Nor was the one that turn the thread about the SVT for that matter.

This is my original post:
jump backJump back to quoted post20 Apr 2021, 21:48 PMVipper

SVT profiles is actually bad because it too linear and that creates less difference with other weapon reducing the importance of relative positioning.

If one profile has to change that is of the SVT.


and I stand by it.

Think we can agree that SVT curve IS different than other semi auto weapons.

Having said that imo finding solution that are not based on change weapon profiles is better for the game. One should only change the weapon profile curve if one does not have any other option and in this case there are plenty.

There is little to mess with G43 profile when a weapon with the profile you suggest already exist and that is the PG's ST44. Simply adjust DPS and suggest that Grenadier get a ST44 upgrade.
22 Apr 2021, 08:13 AM
#2
avatar of JohnSmith

Posts: 1273

Relic, as quoted from 2014 (dates are missing in OP's post); that's more than seven years ago, and ages before WFA/UKF and any community involvement and any other more recent patch note that overwrite these design ideas to better fit the unit's intended purposes. Not to forget that numerous Relic staff members have moved on since 2014.

22 Apr 2021, 08:15 AM
#3
avatar of Katitof

Posts: 17914 | Subs: 8

Is it already that time in years when we remind vipper again that PQ and his ideas about the game balance are gone for way over half a decade now?
22 Apr 2021, 08:25 AM
#4
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post22 Apr 2021, 08:15 AMKatitof
Is it already that time in years when we remind vipper again that PQ and his ideas about the game balance are gone for way over half a decade now?

Relic come up with concept and definition of "weapon profiles" and that is irrelevant to PQ.

If the ideas of weapon profiles and relative positioning are gone are you say feel free to provide the ideas that replace them.
22 Apr 2021, 08:28 AM
#5
avatar of JohnSmith

Posts: 1273

jump backJump back to quoted post22 Apr 2021, 08:25 AMVipper

Relic come up with concept and definition of "weapon profiles" and that is irrelevant to PQ.


You're wrong. Relic did not come up with the concept or definition. The idea and implementation of weapon profiles and relative positioning for games design & mechanics purposes are not new to Relic; one could trace sources denoting these in older games such as most miniatures or pen & paper games from the 1970s.
22 Apr 2021, 08:33 AM
#6
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post22 Apr 2021, 08:25 AMVipper

Relic come up with concept and definition of "weapon profiles" and that is irrelevant to PQ.

Not really.

If the ideas of weapon profiles and relative positioning are gone are you say feel free to provide the ideas that replace them.

Its not gone.
Its there, doing just fine.

Just because you absolutely hate with passion and get triggered by one of such profiles does not mean it does not exist.

It might be a massive shock for you and you even might end up hyperventilating, so proceed to read the following with utmost care:

Balance modders no longer try to forcefully fit all weapons into the exact same mold and units and their weapons are now balanced individually, based on the context of the unit, its supposed role and its place in the army its in, 7 year old dev posts made by a dev who doesn't work at relic for over half a decade are completely irrelevant to how things are balanced nowadays and just because you hate it so much that you start foaming from your mouth does not mean the current way is wrong and at this point even aforementioned balance team is laughing at you and your penal derangerment syndrome.

That's not personal attack, that's a reality check for you.

SVT profile is in line with all other semi auto profiles.

Cope.
22 Apr 2021, 15:58 PM
#7
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post22 Apr 2021, 07:34 AMVipper

No this completely unfair. I have no vendetta with anything or anyone. Nor was the one that turn the thread about the SVT for that matter.

If we're supposed to believe this then stop starting threads just to resurrect debates you aren't done with

If it's worth a thread you should be able to write about it without giving a presentation about why you are correct and why this person was wrong
22 Apr 2021, 16:21 PM
#8
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post22 Apr 2021, 08:33 AMKatitof

Not really.

Since Relic was in charge of the game when weapon profiles and relative positioning was introduced they really are the ones who come up with definition and concept in its current implementation in this game.

jump backJump back to quoted post22 Apr 2021, 08:33 AMKatitof

Its not gone.
Its there, doing just fine.

Just because you absolutely hate with passion and get triggered by one of such profiles does not mean it does not exist.

Pls stop guessing what my feeling are. I do not hate anything or anyone.

jump backJump back to quoted post22 Apr 2021, 08:33 AMKatitof

It might be a massive shock for you and you even might end up hyperventilating, so proceed to read the following with utmost care:

Balance modders no longer try to forcefully fit all weapons into the exact same mold and units and their weapons are now balanced individually, based on the context of the unit, its supposed role and its place in the army its in, 7 year old dev posts made by a dev who doesn't work at relic for over half a decade are completely irrelevant to how things are balanced nowadays and just because you hate it so much that you start foaming from your mouth does not mean the current way is wrong and at this point even aforementioned balance team is laughing at you and your penal derangerment syndrome.

That's not personal attack, that's a reality check for you.

It might be a massive shock to you but you not a member of the MOD, you never where so you can not speak on behalf of them. If you want presented the MOD teams ideas or views you need to quote them. So pls stop presenting your own personal opinion as something the MOD team has said.



jump backJump back to quoted post22 Apr 2021, 08:33 AMKatitof

SVT profile is in line with all other semi auto profiles.

Cope.

That is simply false as you can clearly see from DPS curve:

https://www.coh2.org/file/19624/svt.jpg

Cope with it.
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
donofsandiego: :foreveralone::gimpy::mcsteve:
Today, 06:28 AM
donofsandiego: Last time I was on here my good friend Rosbone told me that CoH 3 is shit because it doesn't have visible kill counts. Well, it has them now. Where are the players?
Today, 06:27 AM
Rosbone: @Soheil Relic is in a hard spot. They need players for Coh3 so it hurts their Coh3 sales to make Coh2 even better than it already is. So we are all lost waiting for Coh3 to get finished to our liking.
Today, 02:50 AM
Rosbone: @Sinsa-Koso You can request it. But it will never be deleted :romeoHairDay:
Today, 02:48 AM
Sinsa-Koso: Hello! Can I request my account be deleted?
Today, 02:28 AM
Soheil: Coh3 neither has realistic graphic nor diversity anyway , The big issue im coh2 is cheaters . Developers do not care about these map hackers or sync hackers who most of them are chinese
Yesterday, 21:56 PM
Rosbone: @DIRTY_FINISHER My guess is none of those people play coh3 and are mostly gone from the community :snfPeter:
Yesterday, 07:17 AM
DIRTY_FINISHER: Whens the “player council” going to accept some responsibility for the failure that is COH3. Considering they had influence on development and impact to in game units/mechanics :)
Last Tuesday, 15:46 PM
oakdk: Anybody know what has happende to coh3 forums on relic webpage ?
Last Monday, 11:26 AM
Willy Pete: Blasphemy. @aerafield get to work on this fool
Last Monday, 03:58 AM
Reverb: coh3 is not a good game i must say
Last Saturday, 23:34 PM
Reverb: relic should stop coh3 and do hing with coh2 again and make new maps and balance and units and make player base 10000 again
Last Saturday, 23:34 PM
aerafield: Rico will save this forum
Last Friday, 16:52 PM
Rosbone: Player 8 (Rico) has entered the game.
Last Friday, 11:41 AM
Osinyagov: Since it's the only coh-related source left in my list (funny and sad at the same time)
08 Dec 2024, 07:56 AM
Osinyagov: @Gbpirate I am visiting site from time to time, see some content here would be great
08 Dec 2024, 07:55 AM
Rosbone: Fatality!
08 Dec 2024, 03:13 AM
Brick Top: you only need one veto to veto coh3 :thumb:
07 Dec 2024, 22:56 PM
Grim: adding rapido river crossing but not another veto was insane
07 Dec 2024, 18:03 PM
Rosbone: :oops:
06 Dec 2024, 08:16 AM

Livestreams

United States 12
Germany 1

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

280 users are online: 280 guests
3 posts in the last 24h
15 posts in the last week
27 posts in the last month
Registered members: 49897
Welcome our newest member, Ungik7707
Most online: 2043 users on 29 Oct 2023, 01:04 AM