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KV1 nerfs, When?

16 Apr 2021, 15:31 PM
#61
avatar of ZeroZeroNi

Posts: 1563


Edit: From Dane's channel. Last 10 1v1 OH vs SU.

1: 222 > T70 > Command PIV > T34
2: 222 > T70 > PIV > T34
3: 222 > Cmd PIV > T34
4: 250 HT > T70 > Ostwind > T34
5: FHT > 222 > T70 > PIV > Stug > Kv1
6: 222 > T70 > T34 > PIV
7: M5 Assault Guard > T70 > PIV > PIV > PW > M4C
8: 222 > T70 > PIV > B4
9: 222 > M5 Quad > PIV > M4C
10: 222 > T70 > PIV > KV1

Ok, in these games there is a distinct lack of t34/76's.
In one example there is a p4 before t34 and in another a t34 before a p4 both with no indication of the time difference or if the game was neck and neck or slightly one sided.

I think I remember the 7th game, I distinctly remember 2 tellers 1 destroying the Ass Guard+M5 and the 2nd one killing the t70. You can say that this was not an even game at all and the ost player had a significant advantage.

I don't think these support your argument.
16 Apr 2021, 16:25 PM
#62
avatar of general_gawain

Posts: 919

It could be made to require an extra ad hoc Tier 4 side tech upgrade.
Actually I thought of this originally for the OKW Panzer 4 in Tier 3 for Ostheer, similar to how the Soviets can pay extra fuel to unlock 7 men at Tier 3.

I always thought T4 has to split in two parts, a first one that costs about 2/3 of the current T4 with T34/76 only, plus an additional upgrade which cost 1/3 of the current T4 and maybe 5-15 fuel more for unlocking the other tanks and Katjusha. The chance to get a T34/76 considerably earlier than a PZIV if you skip T70 should alone delay a possible KV-1 or KV-8 to a later moment. You are sacrifing early T70 and late KV-1/KV-8 powerspike for a medium T34/76 powerspike.


What? The general dynamic for an even game is that OH slightly pushes ahead when they get a T2 LV and then SU recovers when they get a T70 out. Then a PIV arrives and it equalises with whatever vehicle soviet decides to go for.

Exactly, pretty every game like that unless Soviet/Ostheer pushed the other one from the map.
16 Apr 2021, 20:09 PM
#63
avatar of porkloin

Posts: 356



What? The general dynamic for an even game is that OH slightly pushes ahead when they get a T2 LV and then SU recovers when they get a T70 out. Then a PIV arrives and it equalises with whatever vehicle soviet decides to go for.


The general dynamic prior to LV is SOVs take OST cutoff, or even push them into the base however. This is because SOV is able to field their infantry much faster, and map control favors high health units.

FWIW all this arguing over subjective criteria is exactly why I hate the claim p4 comes first, and I'm only continuing to demonstrate the toxicity of it.
16 Apr 2021, 20:12 PM
#64
avatar of Katitof

Posts: 17914 | Subs: 8

This is because SOV is able to field their infantry much faster, and map control favors high health units.

How? HMG and gren will be ready faster then double con and from there its about equal.
If you don't open with HMG, you're not playing ost right.
16 Apr 2021, 20:29 PM
#65
avatar of porkloin

Posts: 356

jump backJump back to quoted post16 Apr 2021, 20:12 PMKatitof

How? HMG and gren will be ready faster then double con and from there its about equal.
If you don't open with HMG, you're not playing ost right.


MG 42 has around a 35 second build time. Engis around 17 second, cons around 25 second.

OST has to build t1 for grens tying up pios.

Either you have no idea what you're talking about, or are intentionally lying as you could merely watch one single OST-SOV matchup to see that SOV consistently maintains a one squad advantage over OST in the early game.
16 Apr 2021, 20:35 PM
#66
avatar of Katitof

Posts: 17914 | Subs: 8



MG 42 has around a 35 second build time. Engis around 17 second, cons around 25 second.

OST has to build t1 for grens tying up pios.

Either you have no idea what you're talking about, or are intentionally lying as you could merely watch one single OST-SOV matchup to see that SOV consistently maintains a one squad advantage over OST in the early game.

No one opens with CE, unless you build T1, which means axis will have even more infantry sooner in comparison.
16 Apr 2021, 20:39 PM
#67
avatar of porkloin

Posts: 356

jump backJump back to quoted post16 Apr 2021, 20:35 PMKatitof

No one opens with CE, unless you build T1, which means axis will have even more infantry sooner in comparison.


Thank you for toxic argument seal of approval kaitof. I am deeply honored.
16 Apr 2021, 21:00 PM
#68
avatar of pvtgooner

Posts: 359

Just screen for your paks with your infantry. KV8 is a high value shock unit, just like brummbar or(in a light vehicle sense, the flame HT). It's going to be strong for a few minutes in its time window but it wont completely push you off the field entirely unless you were already on the ropes.

If my USF self can kill sturmtigers and brummbars with combined arms approach, surely ost is able to do so against a KV-8 with more effective(but more expensive) tools.
16 Apr 2021, 22:02 PM
#69
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post16 Apr 2021, 20:35 PMKatitof

No one opens with CE, unless you build T1, which means axis will have even more infantry sooner in comparison.


2x CE is not that uncommon. It's just a variation instead of going 4 Cons.

The general dynamic prior to LV is SOVs take OST cutoff, or even push them into the base however. This is because SOV is able to field their infantry much faster, and map control favors high health units.


For the first 3 mins of the game. Because it equalises with the higher mp pool OH has at the beginning of the game.

And before lights arrive it reverses because tech expenditure is frontloaded towards the early game for SU (after 5 units, you are thinking of what unit to transition into plus T2 + Grenades + Medics)
16 Apr 2021, 22:03 PM
#70
avatar of Katitof

Posts: 17914 | Subs: 8



2x CE is not that uncommon. It's just a variation instead of going 4 Cons.

2x CE is not uncommon, getting 2nd CE before 3rd con if you don't open with T1 or T2 is.
17 Apr 2021, 07:30 AM
#71
avatar of C3 TOOTH

Posts: 176



MG 42 has around a 35 second build time. Engis around 17 second, cons around 25 second.

OST has to build t1 for grens tying up pios.

Either you have no idea what you're talking about, or are intentionally lying as you could merely watch one single OST-SOV matchup to see that SOV consistently maintains a one squad advantage over OST in the early game.


1st Con: 25s
2nd Con: 25s
Soviet has CE,Con,Con at 50s

Pion can instantly build T1 early game: 10s
1st MG: 35s
Wait for enough mp to build Gren: 55s
Ost has Pion,MG,Gren at 53s
17 Apr 2021, 13:48 PM
#72
avatar of blvckdream

Posts: 2458 | Subs: 1



The general dynamic prior to LV is SOVs take OST cutoff, or even push them into the base however.


No that is definitely not the general dynamic.
17 Apr 2021, 13:53 PM
#73
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3



The general dynamic prior to LV is SOVs take OST cutoff, or even push them into the base however.


l2p issue
17 Apr 2021, 22:37 PM
#74
avatar of porkloin

Posts: 356



l2p issue


Clearly something you need to do.




Here we see: stormjaeger loses his fuel point at 3 minutes. Briefly connects to opponents fuel around 5 minutes for a few seconds before being cutoff. Shortly before his 222 arrives at around 7 minutes he has only 2 standard points connected, and has had maybe 30 seconds of fuel point control for the past 4 minutes.
18 Apr 2021, 01:33 AM
#75
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3



Clearly something you need to do.




Here we see: stormjaeger loses his fuel point at 3 minutes. Briefly connects to opponents fuel around 5 minutes for a few seconds before being cutoff. Shortly before his 222 arrives at around 7 minutes he has only 2 standard points connected, and has had maybe 30 seconds of fuel point control for the past 4 minutes.


Wot? What does a random game I played have to do with anything? I was lv18 Ost in 1v1 for a while, I understand how the faction plays.

Wanna compare ranks? :D I haven’t seen you in automatch.

I play Soviets as well, just fyi.
18 Apr 2021, 01:54 AM
#76
avatar of porkloin

Posts: 356



Wot? What does a random game I played have to do with anything? I was lv18 Ost in 1v1 for a while, I understand how the faction plays.

Wanna compare ranks? :D I haven’t seen you in automatch.

I play Soviets as well, just fyi.


You're more than welcome to submit a game you feel demonstrates that OST has an advantage vs SOV before 222 or other lights.

18 Apr 2021, 08:03 AM
#77
avatar of Katitof

Posts: 17914 | Subs: 8



You're more than welcome to submit a game you feel demonstrates that OST has an advantage vs SOV before 222 or other lights.


When the hell was that a point of discussion at any time?
Some nublet claimed ost is DISADVANTAGED, which was proven wrong.

Also, to the argument that "ost will generally have 1 less squad then soviets in early game", that game you posted shows exactly why and how that is an utter bullshit.
18 Apr 2021, 09:28 AM
#78
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3



You're more than welcome to submit a game you feel demonstrates that OST has an advantage vs SOV before 222 or other lights.



You’re more than welcome to answer the questions. You went through the trouble of finding my game on youtube, now go through the trouble of answering.
18 Apr 2021, 13:06 PM
#79
avatar of Protos Angelus

Posts: 1515



You're more than welcome to submit a game you feel demonstrates that OST has an advantage vs SOV before 222 or other lights.



I've goten Storm in complete random 3v3s and each time won. Cherry picking one game doesn't really prove anything. You have a perfect 100% WR with each faction? Pulling arguments out of your ass doesn't really do much you know? Well, unless you're 10 y.o. then it's all there is.
18 Apr 2021, 21:43 PM
#80
avatar of porkloin

Posts: 356



I've goten Storm in complete random 3v3s and each time won. Cherry picking one game doesn't really prove anything. You have a perfect 100% WR with each faction? Pulling arguments out of your ass doesn't really do much you know? Well, unless you're 10 y.o. then it's all there is.


He doesn't even have a bad opening lol. It's a neutral to good in an OST/SOV matchup.
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Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
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Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
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Rosbone: #RelicModdedEchoChamber
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Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
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04 Mar 2025, 01:26 AM
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03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM

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