Full notes here
Overview of old versus new line-ups:
Commander Balance Patch 2021 Spreadsheet
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Overview of old versus new line-ups:
Commander Balance Patch 2021 Spreadsheet
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Assault Guards:
- they are missing the elite Bazooka indication (the one Rangers and Paras have in the lower right corner)
- if I want to call them in it says my population limited is reached
- great that they come without M5 now at 2 CPs and have the option to equip Super Bazooka
- they are not trash (-> #8 blancat) because they are more versatile and have access to decent AT weaponary
- if they have to much AI value with upgraded Super Bazookas (-> #4 Vipper) think about giving them six PPsH from the start again, that way they can be stopped by mid to long range infantry units like Obers or Grens
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Partisan Tactics:
- Your changes won't make them work, because their only shining moment was the initial moment they were called in to wreck a heavily damaged vehicle or kill weapon crews from behind. With the two upgrade paths this moment is gone now, absolutely wrecking the Partisans commander beyond repair. Their real problem was always their combat value after this initial moment. Too squishy, too much bleed. Maybe they should get a fifth man with the T3/T4 upgrade for Conscripts and Penals? But keep the two different call-ins please and change them in a different way.
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B4 in tank hunter OMG. I think I just Arrived.
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At first glance:
4SVT+2Elite bazookas again recipe to disaster most cost efficient AT unit with decent AI
Don't 2x PG stg out dps 4 SVT till range 30???
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At first glance:
4SVT+2Elite bazookas again recipe to disaster most cost efficient AT unit with decent AI
Don't 2x PG stg out dps 4 SVT till range 30???
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Partisan Tactics:
- Your changes won't make them work, because their only shining moment was the initial moment they were called in to wreck a heavily damaged vehicle or kill weapon crews from behind. With the two upgrade paths this moment is gone now, absolutely wrecking the Partisans commander beyond repair. Their real problem was always their combat value after this initial moment. Too squishy, too much bleed. Maybe they should get a fifth man with the T3/T4 upgrade for Conscripts and Penals? But keep the two different call-ins please and change them in a different way.
i haven't been able to test it yet (do they still come at 1 cp?), but from how i read the patch notes i have to agree here. unless the sidegrade is more or less instant i'm afraid pretty much all of the shock value after the initial spawn is gone and their base stats offer way too little to redeem this. partisan's reinforcement cost is still too expensive given their overall defensive stats and their damage output (both AI and AT versions) scales rather poorly into the lategame as well.
adding a 5th model on vet3 or at least some form of reinforcement cost discount would really help out in that regard. also, i've been floating the idea of providing some form of on-map reinforcement from ambient buildings (e.g. when spy network is activated), which could give them a bit more longevity during engagements where they'd normally be forced to retreat.
in any case, i hope there's still something in the pipeline for later iterations of the preview beta to give partisans some more general purpose in exchange for the lost shock value.
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The damage was cut down to 300 so it isn't like the old B4. Still, it might make it more usable.
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