Dude I literally do not understand what you're trying to say
what i mean is that it a nerf does not matter how you spin, more specifically a nerf to ultra late game firepower or utility or worse letting an opponent steal a weapon since you can't pick it up
Worse AI performance. They start with a snare which is a big deal for okw (carrier/SC can spank them)
yes that would make sense if they only costed the same, the argument would make sense since you are trading utility for firepower but they cost more, so it's obvious there's gonna be a bonus to it right ? or is the fact that they use a cross instead of star means they cost more for no reason ?
If I could do it without breaking my privacy I would. Just like you I hide my playercard and don't post replays (of myself)
It is a fact that breakthrough is one of the most popular commanders in team games. Obviously JT is a big part of that, but fusiliers are too. The early game weakness is much easier to overcome when you have teammates
Dude I'll fully admit I never use them in 1v1. Seems like a bad idea. But there are a lot of things in the game you can't use 1v1 that are totally viable in team games
well if u want u could just upload a video and cut your name /add a black bar on your name
or u could do just like and use math and test in game
u need to show something people are not gonna believe you just cause
in the link u can see the test result
and i get your point that they are popular in team game but are they OP or just overused cause they fill a better role than volks late game ?
i mean u saw the result, they are pitiful
rifle 1 bar beat Pf and PF beat volks
if what u want is basically have no viable inf for okw, ok just expect more people to leave the game once they get bored by waiting in queue cause no one is playing the other factions so they can't fulfill their stomp fantasy