Airborne Company
General:
An interesting commander that lost some of its appeal with changes to USF tech.
(Can someone pls decide if we the spelling Airborne or Airbourn half the unit abilities use one name the rest the other.)
Suggestions:
Pathfinders
Once more the unit try to be too many things. The unit comes with 2 elite carbine (that should not be available this early) 2 "snipe" carbines that make the have high close DPS even though it supposed to be a "scoped" unit.
Imo the unit should have its XP value increased currently its price and XP value are far apart and the unit gains veterancy very fast.
The unit should have a clear role as support unit, change the weapons/ or weapon profiles to have a mid to far profile and thus behave similar to JLI. (Replace the scoped carbine with springfield_sniper_rifle_mp if possible). Than lower the cost to 240 and the reinforcement cost accordingly.
Replace the passive critical with a timed ability possibly even increasing the range of the scoped weapons so that unit can serve as an antisniper unit.
Beacons now a seperate ability:
The beacons could be used to get add more dept and become closer to the soviet counter part. Add cost of 100-150 MP "Airborne Rally Points" make the detection a timed ability and add the weapons airdrops for HMG/ATG freeing one commander slot. One could experiment adding a timed aura reducing the target size of paras.
Paradrop .50cal M2HB Heavy Machine Gun
Paradrop M1 57mm Anti-Tank Gun
Both abilities moved to beacons.
Paratroopers
A goon unit that could imo use a couple of changes.
LMG:
"Suppressing Fire".
Add icon on portrait to show when it active.
The CD of the ability is simply too low (become even lower with vet 1).
Increase the CD and change the ability and make the ability scale with veterancy instead of getting lower CD.
Change the ability from aimed to timed so that one does not have to waster in clicking one enemy unit.
Possibly make the provide bonuses only when stationary.
Smg:
"Tactical Assault"
Increase the CD and change the ability and make the ability scale with veterancy instead of getting lower CD.
The use of ability imo is not communicated to player effectively (especially having to move to benefit if I remember correctly) while the design of killing unit on retreat paths and is not good for the game. If the ability is changed to provide durability and increase movement speed it will make the easier to use with good results.
P-47 Rocket Strike
The ability is not very consistent.
Possible change could include different accuracy value for left and right rocket to reduce RNG.
or/and
Planes that have HP instead of critical death to reduce RNG.
or/and
Planes become harder to shoot down but suffer "suppression" when under fire form AA
or/and
the addition of 2 extra planes that appear in different timing that do a single pass and are invulnerable so that the ability still does something even in large modes where there are allot AA.
The extra slot could be used for:
Smoke bomb plane
or
a strafing run plane
or
bombing plane
or
if one want to add a fuel ability (due to high mu cost) oen could add "version" of Ostheer "Breakthrough" improving the speed of vehicles for a fuel cost representing armored vehicles rushing to support paras.
The classic "vipper creates a thread for USF balance changes just to suggest nerfs to everything" post. I missed them during your week long ban.