A bit on Fear Propaganda Artillery and why it should get a little touch-up.
There are 8 rounds in the Fear Propaganda Artillery barrage. Each round has a chance to do one of the following to any enemy infantry unit within area of effect (this is decided per unit, not per round, so units in AoE can get different effects):
- 35% to slow the enemy down for 30 seconds (basically makes infantry walk instead of run, though if the infantry is sprinting due to some ability, it will run instead);
- 30% to apply 1 suppression to the enemy every 2 seconds for 6 seconds total (this is what causes affected units to periodically switch between being suppressed and pinned);
- 10% to force retreat;
- 25% to do nothing.
The chance of entire barrage doing nothing is miniscule, though it can delay one of the other effects for a round (or two, if you are unlucky). The usefulness of slowdown is debatable - it can lead to wipes on retreat if enemy tries to soft-pedal away, but most of the time it will cause a retreat anyway.
Best thing about Fear Propaganda though is how bizarrely it interacts with anti-tank guns, which normally are prime targets for almost any off-map artillery (if only to force them to reposition).
Most know that AT guns they are immune to suppression, so the chance of rolling "no effect" for them effectively goes from 25% to 55%. The slowdown effect is applied as posture_speed_modifier, which doesn't affect AT guns (all other team weapons are affected normally). As such, the "no effect" for AT guns goes up to whopping 90%.
You may think "dang, that's a crappy way to spend 80 munitions for no effect on AT guns, since they can't retreat either, right?".
Hilariously enough, Fear Propaganda is the only ability in the game that can force AT guns to retreat. If you're lucky enough and any of the 8 rounds rolls "forced retreat", your enemy will have to helplessly watch their AT guns march all the way to their base. They still get x0.5 received accuracy, but don't get the speed bonus of infantry and other team weapons.
Additionally, I think there might've been a mix-up between singleplayer and multiplier weapon profiles of Fear Propaganda at some point in time. Currently, it uses "off_map_propaganda_artillery" while "off_map_propaganda_artillery_mp" exists. These two are almost identical, the key difference being that "mp" variant also applies x2 received accuracy on slowdown. The live version checks for existence of singleplayer upgrades on infantry for the forced retreat effect, so that's potentially another evidence of the mix-up.
So yeah, it probably could use a pinch of modernization.