With axis it is very easy to go up from rank 1 to 13, it is very easy, but from rank 13 it is the hell, afk after afk, teamkillers, complete premades on the opposite side, etc. On the contrary, as an ally from 1 to 13 is hard, but from 13 it is win win and win, I rarely get bad allies or afks as an ally and I could go up to 18 very easily without premade. The only way to rank up from 14 as an axis was by playing on premade. |
Hehe I love it when the OST guy calls a Tiger, I know he wasted over 200f and 600mp on something that will be immobilized and denied by my Jackson. I even noticed that sometimes if he doesn't miss, his shots bounce off even medium tanks. Luckily it is no longer the tank that it once was, I remember that at that time it was sometimes able to make comeback games quite easily. |
The bulletins should either be removed or a complete rework done as they are now.
But I would care more about a good launcher, systems to punish players who disconnect (20 minutes without being able to join the queue for leaving the game), being able to reconnect if you leave the game, a good signal system that allows you to tell those of more players that you are going to do or warn them about something, to be able to report players who infringe the rules without doing detective work and send an email, classification systems etc. I would like a theme of the cold war, you know with scenarios in Africa, the Middle East, South America, Asia. |
For us UKF and USF players, especially this patch, is our golden age. Sorry friend, but you must accept the reality, the time where the axis could swarm Panthers and comeback in late is over. |
Anything with Fast Recruiting o Relief Infantry must be reworked, or removed, more space on screen is better than having those skills. The Stuka JU-87 Anti-Tank Strafe from Close Air Support skill must be reworked, the low damage, the time to arrive, the price, and the luck you need for it to be successful is ridiculous, increase the damage and increase the price or increase the speed of the Stuka. |
If you're not going to rework on this commander ability, just remove it and replace it with something else, or just remove it, it's a waste of interfaze to have it. |
As an Ally of course and with a premade with 3 other people. a 95% win rate assured (5% is from disconnections or other better premade).
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Sprint is pretty much only thing that allows them to get into combatrange effectively. With pretty bad ra (if i remember correctly) and weaponry only ever good at pointblank range, they require something, as they dont have storms smoke, ass sections wp, durability of shocks. Increasing cooldown of the sprint would be reasonable if something should be changed about it.
You're lucky if you don't lose 2 models before you arrive (which leaves them as useless as a squad of pioneers). Although I must admit that they are much better than they were a few years ago.
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Completely remove the Relief Infantry skill from the game, and similar skills, replace it with something else, and if not, just Remove it, even the extra interface space is better than that.
Buff 10CP Stuka JU-87 Anti-Tank Strafe from Close and Air Support, the ability, the damage it deals, the cost and the luck it takes to use it correctly is ridiculous. maybe 6CP Stuka JU-87 D Anti-Infantry Strafe too.
Fix the surrender button, how is it possible that they don't know how to fix a database ?.
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As already established, Tigers penetration is not exactly exceptionally high, its rate of fire is, and comet has more armor then KV-1.
At least, with comet you now feel how it is to fight against panther with tanks(kind of).
In fact I play more as an allied than Axis, I know well what it is to deal with a swarm of Panthers, and I also get a smile when I see an OST boy call a Tiger, because I know that guy wasted a lot of fuel and manpower.
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