Cons are decent, but they still lack burst potential of grenades and focus fire weapons, while the enemy does not. Being able to knock out models rapidly is a core component of the game right now and cons are one of the only squads in the game that is punished for losing models via linear DPS drop. You can knock out 3/4 lmg gren models and while it would indeed be stupid to keep em on the field, their overall DPS output remains largely intact. You take out 3 models of a con squad and half their dps is gone.
This isn't to say that it's an issue of this design and I by no means want a centralized DPS option for cons, but how they operate needs to be taken into consideration.
I mean, this is taken into consideration, isnt it? Conscripts are an utility squad that trades favourably with axis infantry, particularly once it gets the 7-man upgrade, and vets up. They're not intended as a burst damage/focus fire squad, they're there to take points and make the enemy bleed hard trying to get them back.
Centralised DPS is less an issue for SOV due to merge, and they even already have units (Guards, who are admittedly doctrinal) to fulfil that function. In any case, Conscripts are an exceedingly good infantry squad, with a lot going for it.
Whats more, as said previously, paying the se for a pak but flat out worse with no advantages is shitty balance.
The zis is worse at AT but more versatile. This is OK, even good design. It allows the unit to not over perform in one spot, "and still have other advantages thus justifying its price.
The isu is an extreme example of this philosophy.
As much as people like to bitch about the isu and its AP shells existence, without the option of having AP its AI would need to be massive to justify its price. We had that at one point and it was dreadfully oppressive.
A lot of things go into balancing a unit, some of these things are "needless extras" that keep its performance where it's wanted.
The zis is marginally worse at AT, sure, but it is also more survivable and has the incredibly valuable Barrage. Making the Barrage less effective than it is now is unlikely to make the unit useless or overpriced, I think you're making a mountain out of a molehill.
I'm pretty sure the ISU-152 is an anti-tank vehicle, and the HE shells are the thing that people complain about... not the AP shells. Reminds me of another unit, actually.
And to wrap around, get rid of the barrage and soviet have no burst potential whatsoever in their opening tiers. They are designed with the barrage in mind as an option to fill the whole missing elsewhere. And cons with a nade would be far more oppressive than the occasional zis barrage.
I'm pretty sure it hasn't been suggested that the Barrage is being "gotten rid of", at least not meaningfully by anyone with the ability to make that so.
What's being suggested (and being implemented in the Balance Patch) is a nerf to the Barrage to make it less oppressive. It doesn't need to be oppressive to be an useful unit or ability.