Raid/pyro combine upgrade
![](https://www.coh2.org/file/19309/pyrotechnic-section.jpg)
A bren gun is still pssoible
![](https://www.coh2.org/file/19310/pyrotechnic-section-with-bren-gu.jpg)
Posts: 1220 | Subs: 1
Posts: 167
Posts: 17914 | Subs: 8
Now the British medics heal in the same speed of ambulance and they cost only 180 manpower and they don't cost fuel , this is not balanced at all.
Suggestions:
1- Their cost should be increased to match their new performance.
2- Their healing speed should be decreased.
Posts: 13496 | Subs: 1
Now the British medics heal in the same speed of ambulance and they cost only 180 manpower and they don't cost fuel as shown here https://youtube.com/playlist?list=PLMJFmZl8aYOdN6HsHjwHcrsLiiRQp3ID8 ,
this is not balanced at all.
Suggestions:
1- Their cost should be increased to match their new performance.
2- Their healing speed should be decreased.
Posts: 17914 | Subs: 8
The unit should simply not be available stock to UKF, they already have some of best healing option in the game.
Posts: 167
They can't reinforce models on the field.
Ambulance can.
Posts: 17914 | Subs: 8
Yes , but I don't know it still looks a very cheap cost for free healing in compare to all other factions. and the ambulance still cost fuel and more manpower(Medics don't require a fuel cost is already a huge advantage).
Posts: 167
If you pay for it, its by definition - not free.
And again, ambulance provides more, therefore costs more.
Posts: 13496 | Subs: 1
Ok then change the sentence free healing with unlimited healing.
Ambulance cost alot more.
still looks unbalanced, I didn't say I want them to remove it , I just think it needs some tuning, anyway I hope they will make the right choices to make this game more balanced and enjoyable for all factions.
Posts: 167
The unit should simply not be available stock to UKF, they already have some of best healing option in the game.
Posts: 3166 | Subs: 6
It can easily be abused to create multiple medic and be used to heal allied troops fast and cheap.
Posts: 5279
. You don't have to blob when its as cheap as it is. It's more than feasible to have multiple medic squads and heal infinitely for a low low price.
Option that encourages blobbing and doesn't work if you don't clearly is not best one.
Posts: 13496 | Subs: 1
USF would save 70mp and 10fu, Soviets would save 20mp. They cost 3 population too while UKF is already pop heavy.
The healing isn't that fast (significantly slower than automatron medics)
and they can't reinforce.
The healing does stack with multiple medic squads, but with having to move there all the time this won't save much/any time, and we can probably remove this anyway if needed. Hardly abusive. If people want to work together with these kinds of things they should be allowed/encouraged to do so.
Ostheer can also build a medic bunker for a Mechanized OKW player.
Posts: 3166 | Subs: 6
That depend on number of entities and thus it a much more efficient way to heal for soviets units
I have not yet heard a singe reason (that makes sence) for this unit to be available stock to UKF
Posts: 13496 | Subs: 1
No it isn't, certainly not anymore, because the automatron medics have a significantly faster healing rate and they get a small AOE heal now.
And I haven't heard a single good one against them.
UKF received the medic squad to encourage/accommodate more diverse builds (support weapons, Assault Sections, etc.) and because it's not desirable to force people to build a FORWARD Assembly in their base.
Posts: 5279
And I haven't heard a single good one against them.
UKF received the medic squad to encourage/accommodate more diverse builds (support weapons, Assault Sections, etc.) and because it's not desirable to force people to build a FORWARD Assembly in their base.
Posts: 956
.....it's not desirable to force people to build a FORWARD Assembly in their base.
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Posts: 2693 | Subs: 1
It should simply be removed.
It can easily be abused to create multiple medic and be used to heal allied troops fast and cheap.
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