V5 changes
Latest change not only make Mobilize reserves upgrade from T3 more powerful than live but also available 40 fuel earlier.
Is that intentional or an oversight?
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V5 changes
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So in a real game, T3 comes about 10 fuel and 50 MP earlier at best and 5 fuel and 25 MP earlier at worst (depending on when you purchase AT nades), whereas you pay 25 MP less and 5 fuel more for T4. This is a minimal buff to teching.
But what is the argument? Teching for just teching is complete bullshit. There is no point in teching for its own sake.
T3 units come earlier, which is likely a necessary buff for the SU76 and the M5 which at least might have the chance to make them more attractive), while the T70 got a rightful nerf to justify it coming a bit earlier. The only issue that can still arise is if the T70 were STILL too strong, which to be honest I cannot judge.
Otherwise you are arguing for keeping the SU76 and M5 as units that are not even niche, but absolutely useless.
Posts: 1979
That are not the only change, look 1220 for the changes.
Changes include faster T1, lower cost and better healing, faster T3 with, better Mobilize reserves that is available 40 fuel earlier from t3...
Soviet tech is stronger not weaker in the preview
The only point I have made is that Soviet tect does not need to become cheaper as some users have suggested. Check post 1183
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Posts: 3114 | Subs: 2
That are not the only change, look 1220 for the changes.
Changes include faster T1, lower cost and better healing, faster T3 with, better Mobilize reserves that is available 40 fuel earlier from t3...
Soviet tech is stronger not weaker in the preview
The only point I have made is that Soviet tect does not need to become cheaper as some users have suggested. Check post 1183
Posts: 5279
So in a real game, T3 comes about 10 fuel and 50 MP earlier at best and 5 fuel and 25 MP earlier at worst (depending on when you purchase AT nades), whereas you pay 25 MP less and 5 fuel more for T4. This is a minimal buff to teching.
But what is the argument? Teching for just teching is complete bullshit. There is no point in teching for its own sake.
T3 units come earlier, which is likely a necessary buff for the SU76 and the M5 which at least might have the chance to make them more attractive), while the T70 got a rightful nerf to justify it coming a bit earlier. The only issue that can still arise is if the T70 were STILL too strong, which to be honest I cannot judge.
Otherwise you are arguing for keeping the SU76 and M5 as units that are not even niche, but absolutely useless.
Posts: 97
If you seriously want to count in molotovs to end up at a 5 fuel cheaper cost, than this discussion about that is rather pointless since those were simply not worth getting.
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Yes, minimally faster T1 that will affect the first unit only and only if you do not build a second engineer.
Better healing - true that, similar to other factions
Faster T3 - minimally faster with a nerfed/retimed T70. There is no added power to this as long as the T70 nerf compensates for 5 fuel, which it does. As I said, the option is to keep the M5 and SU76 useless, which you seem to be arguing for if you want to keep the old system.
MR: How is it 40 fuel earlier? At the very best, it comes 5 fuel from the AT/molo bundle + 10 fuel from T3 earlier, or did I miss something? Also calling it "better" is misleading. Conscript builds do not benefit at all (these builds rather got nerfed), so the "better" MR does not add any benefit. Penals now get benefit of reinforcement cost and veterancy gain (if I am not mistaken since I find the notes quite confusing about this). But I assume that this is not worth it spending resources at T3 (heck, the reinforcement benefit will never pay MR back until T4). So at this point it is more like a global buff to Penals at T4, similar to Ostheer. Penals needed some kind of buffs (or technically yes you could nerf everything else, but let's face the facts and work with buffs since this is what we got and get), since they were just not viable and bleed even harder than grenadiers.
And please show how Soviet tech became cheaper. There was a bit of fuel shuffling, but even that not in large amounts. If you seriously want to count in molotovs to end up at a 5 fuel cheaper cost, than this discussion about that is rather pointless since those were simply not worth getting.
Posts: 1979
snip*
Posts: 17914 | Subs: 8
Soviet unit with larger number of entities benefit the most from healing and it also cheaper only for soviet.
There is since 5 arrives earlier and can heal up very fast. Soviet get faster on field and healing and still have merge
The T3 tech has been reduce by 20 and AT grenades/molotovs no longer required. The upgrade is superior since now it includes Penal and it has become available earlier in T3 from live
Healing is cheaper and molotov/AT grenade bundle now has a discount.
The tech is superior (faster T1/MR affect Penal/Healing is faster/T3 earlier) and cheaper.
Is that a major buff? probably not but will see.
Adding more buffs making even cheaper as suggested is simply not needed.
Posts: 3114 | Subs: 2
Soviet unit with larger number of entities benefit the most from healing and it also cheaper only for soviet.
There is since 5 arrives earlier and can heal up very fast. Soviet get faster on field and healing and still have merge
The T3 tech has been reduce by 20 and AT grenades/molotovs no longer required. The upgrade is superior since now it includes Penal and it has become available earlier in T3 from live
Healing is cheaper and molotov/AT grenade bundle now has a discount.
The tech is superior (faster T1/MR affect Penal/Healing is faster/T3 earlier) and cheaper.
Is that a major buff? probably not but will see.
Adding more buffs making even cheaper as suggested is simply not needed.
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They also take more casualties then others, its easier to hit 6 man squad with nuclear nade then 4 man squad with lolotov.
Merge isn't forward reinforcement, even if you were trying to spin that for next 100 years, it will still not be forward reinforcement.
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I am not sure what you are arguing, that live tech gives better bonuses and is cheaper?
What I have said and will say it again is that Soviet tech does not need to become cheaper the preview already has buffed Soviet tech.
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This must be balanced by reinforcement cost, not healing.
It was intended that way though and is Soviets best way to keep team weapons on the field. Merge functionally replaces an FRP.
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The medic change will have anything near noticable impact almost exclusively in blob warfeare where you mass retreat constantly.
Soviets will benefit from the change barely more then any other faction...
It keeps selected squad on field longer.
It does not keep your actual map presence topped of.
Its similar in micro scale(you want X squad to have all models back on field) and completely different in macro scale(you want all of your infantry to have max number of models on field without retreating them).
That's fundamental difference.
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