The problem with Ostheer is that they are a defensive oriented faction and are terrible at attacking.
The changes making the pace of the game faster, the high lethality of allied infatry, the weaker mortars, the reduced shock value of PzIV and allied tech more accessible have amplified the problem.
That is why the have to use specific aggressive commanders like assault grenadiers, 5 men grenadiers/fast 250 or fast capping commander like ostruppen, in order to secure sector else they are simply strangled.
spot on buddy this whole post.
the uptick in use of 5gren/ostp and lesser extend assgren, allows ost player
choice to play h2h against allies. which momentarily knock allies players off. it is they that need to take a different strat approach.
no need for kneejerk nerfs based on small % of 1v1 pro games.
thats why im saddened vsl got nerf. maybe the -23% RA is given at vet2-3 rather than outright remove. stock rifles get RA vet too.
thats why im favoring delaying vsl like what is done with ostp. an extra cp and more muni would allow allies room to vet up or push out their own inf doctrine.
meantime, ost players have a
choice of defensive plays (lmg grens+mg42+pak+p4/brumbar before transitioning to tigers/elefants) or aggressive push (5grens/ost + pak + ostwind + panthers).
with the test change to grens and mg42 formation and pwafer vet1 blob control and panthers, i dont think grens needed extra buffs. to avoid power creep.
but keeps vsl ability as it is. allies just need to adept and experiment. vsl is not a new doc, ost players just had to experiment.