This is sth I'd use to describe players who don't see the obvious - it is really manpower heavy to repair/sweep/mine with a 300mp unit that has 30mp reinforcement cost. That is real mental gymnastics not to see that and start talking about the (perceived) superiority of axis armour.
Which does not even need to transfer into additional AT shot. Let alone the fact that hand held at stuff can be equipped on almost anything and just dish damage continuously.
This an example of extreme mental gymnastics.
For the price of 1 KT You can but 2 medium tanks/tanks TD, and still have some resources for infantry. The cost efficiency of KT is so bad that either a player has already won the game and just builds it for fun, or You should be happy seeing it as it will mean they will lose the game soon.
I never wrote it is meaningless. IMO it is much worse to have one tiger than two other tanks (TD+premium medium, for example)
How is that piece of text related to expensive sturms or state of OKW? Allied TDs are basically very potent and shut most axis medium armour completely. It is a bit unfair to say the least.
But I specifically used this example to prove that one allied tank is enough and to deal with it OKW will need a puma and to deal with infantry it will need Luchs. I only wrot it to show that axis may need more tanks than allies - you suggested that allies have usually more tanks. And t-70 is one of the most imbalanced units in game (probably next to UKF Valentine).
This fragment - I don't understand, especially gotcha part. Just play the axis mate for a while at least and try to get to similar level with them.
Another example of mental gymnastics. It still is much worse than having 3 CEs. Mate - just face the reality. It is really harder to repair Ur tanks/vehicles as OKW. OKW is in terrible spot right now imo. Much more difficult to play than all allied factions. Instead of repeating myths You could try to pinpoint where the problems are. But to do that You would have to play them...
you really need to get off the axis up train man. okw can use some love but its not a bad as you claim.
Okw having losts more armour then allies is not a myth.
bouncing more rounds thus avoiding damage is taking a extra shot more often is not a myth.
having strongest engie out of the gate is not a myth.
self healing saving manpower is not a myth.
having a repair station that helps free up sturms for mining and sweeping is not a myth.
its a myth that allied players put hh at on all inf. they put them on engies almost exclusivly.
any more supossed myth you believe i said?
in the late game allies (esp soviet) have more veichles fielded cuz they are cheaper. but i should have been more clear about that one.
As i said before allied td,s are to good atm, and esp ost meds suffer cuz of it. the vet pen buffs need to be looked at for starters they jump up 80 points starting at around 220 far pen. and get some turning buff via vet instead.
The okw p4 or vetted ost p4 can still bounce these vet 0 td,s at long range some times, allied meds cant bounce bounce a stug or jadgpz 4 or a panther (all vet 0) for that matter at at all from max range.
yes its a bit harder to repair okw tanks. but they do tend to shrug of more hits and get in more damage before they are forced off. you cant have it both ways. Having stronger tanks be back as fast as weaker tanks is a bit unfair to say the least.
still no okw armour supiriority.....