Sure bro, you're the best bro!
Totaly right bro!
Say what you want. 90% of searches start off with 80% Axis 20% allies searching which gets to 60/40 until 5-10 minutes and then the match is found. The other 10% are 90% allies 10% axis searches.
Posts: 1515
Sure bro, you're the best bro!
Totaly right bro!
Posts: 52
I did. It was largely ignored because this community (especially those who still post here) is now 90% Axis mains.
Say what you want about the Tiger, the Pershing got it much worse. Honestly what they did to heavies in the last balance patch was such a lazy thing to do. They just basically changed all three multi-role heavies the same way without regard to how each unit fits into each faction.
Posts: 1515
tiger_sdkfz_181_mp
So basically, Pershing is still (arguably) way better than tiger in AI and AT bar the range advantage of tiger, plus the Pershing is being supported by Jacksons. I would agree that all heavies were hit hard, but that's very healthy for the infantry and strategic, in general, gameplay (just look how many infantry based commanders resurfaced after the nerfs).
I still play heavy tanks and really enjoy them, the thing right now is that you have to play them hit and run style, maybe they can overstay for a bit longer since they can soak 1-2 more shots. Also, heavies are very map dependent. You can't pick a pershing or tiger on Steppes and then complain they are swiss cheesed... I prefer them on urban maps, since most of them come with infantry well suited for close range combat.
Posts: 359
What about Perhsing then? It was good at AI, now it's mediocre at it. Armour is that of Panther, HP is that of Panther and AT is weaker than Panther. It's 13 CP and in a commander who's only good thing are the rangers. Plus it's as expensive as other heavies.
In other words, blobs are not afraid of it anymore, can't bounce anything except P4s so breakthroughs are a no-no. It's only good thing is the veterancy 3 when it becomes somewhat viable (which is often hard in teamgames for a "squishy" heavy).
What about Pershing?
Posts: 2358
Posts: 783
Say what you want. 90% of searches start off with 80% Axis 20% allies searching which gets to 60/40 until 5-10 minutes and then the match is found. The other 10% are 90% allies 10% axis searches.
Posts: 282
Say what you want. 90% of searches start off with 80% Axis 20% allies searching which gets to 60/40 until 5-10 minutes and then the match is found. The other 10% are 90% allies 10% axis searches.
Posts: 1289
Keep creating your own stats to fit with what you think, the reality is totaly different, but sure bro, you must be right because it is you bro!
Posts: 3114 | Subs: 2
tiger_sdkfz_181_mp
1: tiger_kwk36_88mm_mp:
Penetration near 240
Penetration mid 220
Penetration far 200
AOE Radius 3.5
Distance near 0
Distance mid 1
Distance far 3
Damage near 120
Damage mid 40
Damage far 24
Reload duration 4.7 - 5.3
m26_pershing_mp
1: m26_m3_90mm_gun_mp
Penetration near 260
Penetration mid 240
Penetration far 220
AOE Radius 4
Distance near 0
Distance mid 1
Distance far 3.25
Damage near 120
Damage mid 64
Damage far 28
Reload duration 5.5
So basically, Pershing is still (arguably) way better than tiger in AI and AT bar the range advantage of tiger, plus the Pershing is being supported by Jacksons. I would agree that all heavies were hit hard, but that's very healthy for the infantry and strategic, in general, gameplay (just look how many infantry based commanders resurfaced after the nerfs).
Posts: 1515
Speaking from specifically a 1v1 perspective I dont find this to be the case. I won't say that there isnt greater or fewer players on one side or other, but the numbers in my experience dont favor one or the other too heavily overall.
Posts: 1515
To get things straight:
- Pershing has a total reload time of 7 seconds at vet0 and 5,35 sec at vet 3 (because you neglected 1 sec of wind down an the delay between phases) while Tiger has an (average) total reload of 5,375 at vet 0 and 3,875 at vet 3. Sometimes I have seen that the formula is still not 100% correct, maybe because the stat data might be off by a tick or so, but for the most part it has been pretty trustworthy. This makes the Tiger better by 30/38%.
- Penetration values are usually useless for direct comparison between Axis and Allies, because both sides have generally higher/lower armor values. 100 pen for an Axis vehicle is more than for an Allied vehicle. The same way, 100 armor for Axis is worth less than for Allies, generally speaking. The Tiger has enough pen to deal with all Allied stock vehicles except for Comet/Churchill. And while the Pershing is for the most part reliable against Axis stock heavy armor (Panther, Brummbär), it can still bounce with about 10% chance.
- And the most important part: Pershing can take 2 shots less (can someone cross check that? I can't at the moment and 800 HP sounds quite low, although I think it is correct). This makes the (unsnared) Tiger 40% better. With snare still 20%
Posts: 3114 | Subs: 2
Basically what I said in a couple of posts upward, don't understand how some people can't grasp that.
Pershing has 960HP: Taken from the last pershing patch in the official forum. Armor was nerfed to 270 and HP increased to 960.
Posts: 888
Posts: 3423 | Subs: 1
And of course USF got screwed the hardest
Posts: 999 | Subs: 1
not even. USF has great choices in all compartments.
they even has all tools to win with cheese most team games (say hello to calliope spam combined with 3x bazooka squads which carry 3 handheld ATs and bring a panther down in no time. while the caliope wipe all targets ...while the enemy has no reaction time vs this shit..and have fun to try dive into triple bazooka squads
Posts: 3423 | Subs: 1
not even. USF has great choices in all compartments.
they even has all tools to win with cheese most team games (say hello to calliope spam combined with 3x bazooka squads which carry 3 handheld ATs and bring a panther down in no time. while the caliope wipe all targets ...while the enemy has no reaction time vs this shit..and have fun to try dive into triple bazooka squads
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